Sat, 31 Jan 2015 22:13:44 -0500 |
nemo |
add some config params - speed,accel,delaytime,delayheight,nocake. water rise speed, water rise acceleration, time delay from start of turn for water rise, height delay for same, and disable cake. also set start boulder to indestructible
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Mon, 22 Dec 2014 18:08:42 -0500 |
nemo |
scaling is not safe in multi at all using a team add. will use the first real team instead.
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Tue, 09 Dec 2014 22:56:34 -0500 |
nemo |
Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
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Sat, 06 Dec 2014 10:41:33 -0500 |
nemo |
pretty sure the other teams need stats at 0 for the graph to look right
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Mon, 01 Dec 2014 11:11:19 -0500 |
nemo |
This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
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Sun, 30 Nov 2014 16:18:19 -0500 |
nemo |
*sigh*
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Sun, 30 Nov 2014 16:06:39 -0500 |
nemo |
stricter skip
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Sun, 30 Nov 2014 15:30:51 -0500 |
nemo |
expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
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Sun, 30 Nov 2014 15:12:59 -0500 |
nemo |
delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
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Sun, 30 Nov 2014 14:41:40 -0500 |
nemo |
Should prevent desync hopefully. Thanks unc0rr
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Sat, 29 Nov 2014 21:29:11 -0500 |
nemo |
Wuzzy's changes to climbhome w/ some tweaks by me
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Sat, 29 Nov 2014 15:30:33 -0500 |
nemo |
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
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Fri, 26 Sep 2014 22:20:12 -0400 |
nemo |
climb home training/multiplayer
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