Wed, 17 Nov 2010 22:09:07 -0500 |
nemo |
remove some more PHedgehog casts
|
file |
diff |
annotate
|
Wed, 17 Nov 2010 20:58:23 +0300 |
unc0rr |
Remove ugly PHedgehog(Gear^.Hedgehog) cast
|
file |
diff |
annotate
|
Fri, 12 Nov 2010 23:29:11 -0500 |
nemo |
Apply wind while roping too (with the game flag set)
|
file |
diff |
annotate
|
Fri, 12 Nov 2010 14:54:53 +0100 |
koda |
drillstrike! might require the drill patch to improve behavior
|
file |
diff |
annotate
|
Thu, 11 Nov 2010 11:04:24 -0500 |
nemo |
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
|
file |
diff |
annotate
|
Thu, 11 Nov 2010 09:58:10 -0500 |
nemo |
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
|
file |
diff |
annotate
|
Tue, 09 Nov 2010 22:40:38 -0500 |
nemo |
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
|
file |
diff |
annotate
|
Mon, 08 Nov 2010 22:11:46 -0500 |
nemo |
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
|
file |
diff |
annotate
|
Sun, 07 Nov 2010 19:24:37 +0300 |
Henek |
renaming gtAmmo_Bomb and gtAmmo_Grenade
|
file |
diff |
annotate
|
Fri, 05 Nov 2010 18:56:12 -0400 |
nemo |
revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
|
file |
diff |
annotate
|
Fri, 05 Nov 2010 17:53:58 -0400 |
nemo |
I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
|
file |
diff |
annotate
|
Fri, 05 Nov 2010 17:27:14 -0400 |
nemo |
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
|
file |
diff |
annotate
|
Sat, 30 Oct 2010 10:58:53 -0400 |
nemo |
clear poison on death
|
file |
diff |
annotate
|
Fri, 29 Oct 2010 16:31:37 -0400 |
nemo |
This should only allow switching from portal gun and the like.
|
file |
diff |
annotate
|
Sat, 23 Oct 2010 14:10:23 +0200 |
Tobias Neumann |
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
|
file |
diff |
annotate
|
Mon, 11 Oct 2010 16:56:00 -0400 |
nemo |
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
|
file |
diff |
annotate
|
Mon, 11 Oct 2010 14:55:13 -0400 |
nemo |
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
|
file |
diff |
annotate
|
Mon, 11 Oct 2010 20:34:21 +0200 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
|
file |
diff |
annotate
|
Sun, 10 Oct 2010 23:41:24 -0400 |
nemo |
restore the delay between shots
|
file |
diff |
annotate
|
Sun, 10 Oct 2010 20:34:48 -0400 |
nemo |
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
|
file |
diff |
annotate
|
Sun, 10 Oct 2010 20:16:17 -0400 |
nemo |
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
|
file |
diff |
annotate
|
Sun, 10 Oct 2010 16:51:40 -0400 |
nemo |
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
|
file |
diff |
annotate
|
Sun, 10 Oct 2010 12:32:12 -0400 |
nemo |
Check on an infinite attacks mode, still many problems in actual weapons
|
file |
diff |
annotate
|
Sun, 10 Oct 2010 12:08:16 -0400 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
|
file |
diff |
annotate
|
Wed, 29 Sep 2010 16:16:25 -0400 |
nemo |
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
|
file |
diff |
annotate
|
Sun, 26 Sep 2010 19:06:59 -0400 |
nemo |
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
|
file |
diff |
annotate
|
Sun, 26 Sep 2010 15:40:59 -0400 |
nemo |
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
|
file |
diff |
annotate
|
Wed, 22 Sep 2010 21:53:29 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Sun, 12 Sep 2010 23:43:20 +0200 |
smaxx |
Sounds:
|
file |
diff |
annotate
|
Wed, 08 Sep 2010 17:34:18 -0400 |
nemo |
Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
|
file |
diff |
annotate
|