2009-03-22 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
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2009-03-01 |
unc0rr |
4 utilities by nemo
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2009-02-18 |
unc0rr |
Split land texture into small ones:
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2009-02-18 |
unc0rr |
More reorganization
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2009-02-18 |
unc0rr |
Reorganize land texteure function in prepare to texture split
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2009-02-15 |
unc0rr |
Templates filter by nemo
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2009-02-14 |
unc0rr |
- Set bamboo plinko hedgehogs limit to 48
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2009-02-14 |
unc0rr |
engine part of nemo's patch
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2009-02-01 |
unc0rr |
Apply nemo's patch polished by me:
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2009-01-30 |
unc0rr |
Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
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2009-01-29 |
unc0rr |
- nemo's patch for custom cave map dimensions
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2009-01-27 |
unc0rr |
nemo's template patch (invertion)
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2009-01-26 |
unc0rr |
Allow loading maps and forts
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2009-01-26 |
unc0rr |
That was wrong place for the patch
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2009-01-26 |
unc0rr |
Turn cave mode on automatically when there are pixels on top of map
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2009-01-26 |
unc0rr |
Fix nemo's large land patch
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2009-01-25 |
unc0rr |
Some fixes by nemo
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2009-01-25 |
unc0rr |
Apply nemo's world resize patch
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2009-01-22 |
unc0rr |
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
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2008-12-05 |
unc0rr |
Fix forts bug
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2008-10-26 |
unc0rr |
Support 'Divide teams' option in engine
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2008-09-28 |
unc0rr |
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
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2008-08-10 |
unc0rr |
Enable back rendering objects that are put on top of land texture
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2008-08-08 |
unc0rr |
Step 4: repair girder rendering (girder is 32bit now)
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2008-08-08 |
unc0rr |
Step 3: Maps are rendered correctly, but without objects yet
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2008-08-08 |
unc0rr |
Step 2: painted maps loading correctly
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2008-08-08 |
unc0rr |
Start implementing support for 32bit sprites concerned in map generation process.
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2008-07-22 |
unc0rr |
Load flakes information from theme.cfg when playing painted map
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2008-07-07 |
unc0rr |
Update copyright headers a bit
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2008-05-27 |
unc0rr |
Fix forts mode to take in account clans, not teams
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2008-04-27 |
unc0rr |
Update copyright info in source files headers
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2008-04-13 |
unc0rr |
Fix warnings
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2008-03-29 |
unc0rr |
Aware that not visible pixels are not ground, whatever their color under alpha-channel is
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2008-03-05 |
unc0rr |
Fix bug with handling explosions (wrong parameters passed to glTexSubImage2D) spotted by Tiyuri
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2008-01-27 |
unc0rr |
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
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2008-01-27 |
unc0rr |
Store Land surface in memory:
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2008-01-27 |
unc0rr |
Introduce UpdateLandTexture function to update just parts of surface
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2008-01-27 |
unc0rr |
- Update land texture after explosions
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2008-01-27 |
unc0rr |
Now land texture renders properly
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2008-01-26 |
unc0rr |
- Start conveting pngs to have alpha-channel
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2008-01-26 |
unc0rr |
Enable water waves back
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2008-01-25 |
unc0rr |
Now show sprites too
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2008-01-25 |
unc0rr |
Some further work on switching to OpenGL rendering
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2008-01-25 |
unc0rr |
Start conversion to OpenGL rendering
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2008-01-11 |
unc0rr |
- Revert previous debug things
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2008-01-11 |
unc0rr |
Fix previous commit
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2008-01-11 |
unc0rr |
Some debug stuff
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2007-07-21 |
unc0rr |
Small fixes
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2007-07-21 |
unc0rr |
Save some memory
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2007-07-15 |
unc0rr |
Improve land generator
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2007-07-02 |
unc0rr |
Convert teams list to array
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2007-03-17 |
unc0rr |
- Get rid of operator := to have GPC support
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2007-03-11 |
unc0rr |
- Fix most of the warnings in hwengine
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2007-02-11 |
unc0rr |
- Two more land templates
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2007-02-11 |
unc0rr |
Small performance optimization
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2007-02-11 |
unc0rr |
One more land template + some templates tuning
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2007-02-05 |
unc0rr |
Update copyright information
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2007-01-27 |
unc0rr |
integer -> LongInt
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2007-01-26 |
unc0rr |
Make SHA really work
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2007-01-26 |
unc0rr |
Check land digest
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2007-01-26 |
unc0rr |
- New land generator feature: islands in the sky
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2007-01-24 |
unc0rr |
- Better land generator
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2007-01-23 |
unc0rr |
- Two more templates
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2007-01-23 |
unc0rr |
- New land templates
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2007-01-23 |
unc0rr |
- New Land Generator
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2007-01-21 |
unc0rr |
Fixed-point arithmetics in engine.
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2007-01-11 |
unc0rr |
Calculate land digest
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2006-10-12 |
unc0rr |
- Many small fixes
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2006-10-08 |
unc0rr |
Bots are in the same thread as game. Fixes FreePascal issues.
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2006-10-05 |
unc0rr |
Relicense to GPL
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2006-09-26 |
unc0rr |
- Better landgen
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2006-09-23 |
unc0rr |
- AmmoMenu
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2006-09-22 |
unc0rr |
Soma small fixes + new land template
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2006-09-20 |
unc0rr |
Engine can generate land preview and send it via IPC
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2006-08-12 |
unc0rr |
- Initialize translations earlier
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2006-08-11 |
unc0rr |
- Many type fixes
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2006-08-07 |
unc0rr |
New faster random generator
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2006-07-27 |
unc0rr |
- Fix various bugs
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2006-07-20 |
unc0rr |
- Fixed bug with hedgehog under water using rope
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2006-07-11 |
unc0rr |
- New First Aid powerup
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2006-07-08 |
unc0rr |
- Unicode support for team and hedgehogs names
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2006-06-23 |
unc0rr |
- Many AI improvements
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2006-06-20 |
unc0rr |
- 2 more Land templates
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2006-06-14 |
unc0rr |
- Start AI rewrite
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2006-02-01 |
unc0rr |
- Fixed compiling .)
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2006-01-20 |
unc0rr |
- Fixed game loading
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2006-01-19 |
unc0rr |
- Fixed bubble theme object
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2006-01-15 |
unc0rr |
- Get rid of hwserv and runhelper
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2006-01-05 |
unc0rr |
- Properly get seed in net game
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2005-12-31 |
unc0rr |
- New rope
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2005-12-16 |
unc0rr |
- improve land generation
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2005-12-05 |
unc0rr |
Add theme objects to land
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2005-12-04 |
unc0rr |
- Land generator uses templates to generate
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2005-12-04 |
unc0rr |
- Fixed spawning boxes under water
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2005-09-03 |
unc0rr |
- Mine weapon
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2005-08-28 |
unc0rr |
- Hedgehogs spawn points can be generated under the girder
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2005-08-23 |
unc0rr |
- set svn:eol-style to native
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2005-08-22 |
unc0rr |
Add current sources.
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