Tue, 06 May 2014 23:16:35 +0400 |
unc0rr |
- Increase limits on number of mines and explosives in game scheme
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Sun, 09 Feb 2014 00:44:29 +0400 |
unc0rr |
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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Thu, 06 Feb 2014 22:03:53 +0100 |
sheepluva |
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Tue, 04 Feb 2014 16:35:31 +0100 |
sheepluva |
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
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Mon, 27 Jan 2014 00:33:42 +0400 |
unc0rr |
Some love to pas2c
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Sat, 18 Jan 2014 08:09:55 -0500 |
nemo |
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Wed, 08 Jan 2014 00:13:12 +0400 |
unc0rr |
Fix two desync causes
webgl
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Sun, 05 Jan 2014 10:54:03 +0400 |
unc0rr |
- Fix build via pas2c
webgl
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Tue, 07 Jan 2014 13:56:03 -0500 |
nemo |
pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
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Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
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Sun, 22 Dec 2013 15:11:13 -0500 |
nemo |
Default to ...
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Tue, 10 Dec 2013 13:26:42 -0500 |
nemo |
oups. accidentally commented out both lines
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