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gameServer/ClientIO.hs
2013-01-28
unc0rr
Use Data.ByteString.copy on receive buffer to allow it free no longer used memory
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2013-01-11
unc0rr
- Start work on checker
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2012-07-13
unc0rr
Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
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2012-06-28
unc0rr
- Try sending remove message in 'finally' as a last resort
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2012-06-16
unc0rr
Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
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2011-09-22
unc0rr
My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
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2011-04-02
unc0rr
Some fixes. Can't reproduce ghosts now.
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2011-03-28
unc0rr
More creation of sender thread to the reciever thread
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2011-03-21
unc0rr
Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
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2011-03-20
EJ
Replaced bs2packs.
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2011-03-21
EJ
Changed the standard show function to Text.Show.ByteString, and misc.
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2011-03-14
unc0rr
No unblock needed
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2011-03-14
unc0rr
I must have been on drugs when wrote it
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2011-03-12
unc0rr
Better quit message
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2011-03-12
unc0rr
- Don't pretend client sent some message from sending thread (fixes crash when client is already deleted by recieveng thread)
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2011-03-10
unc0rr
Send QUIT on exception too. This leads to double QUIT for a usual disconnection, yet is safe. Should fix crashes.
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2011-03-09
unc0rr
Fix crash (accessing already deleted client record) by reverting to old client removing handling + throwTo
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2011-03-04
unc0rr
Add dbName parameter to .ini file, fix some warnings
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2011-02-06
unc0rr
- Take into account hlint suggestions
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2011-02-02
unc0rr
Merge server refactor into default
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2011-01-28
unc0rr
Make client quit on send exception (was commented due to another approach in handling connection lost)
server_refactor
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2011-01-25
unc0rr
Another approach for fixing listener thread issues, should finally get rid of all problems. Not tested.
server_refactor
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2011-01-10
unc0rr
Explicitly kill listening thread in try to prevent messages recieving bugs
server_refactor
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2010-12-19
nemo
Merge unc0rr's rearranging of MAP/MAPGEN messages, also his suggested increase of char limit to 20000 and addition of the "c" game message
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2010-12-19
nemo
Ok. This should pull 0.9.14.1 server into default
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2010-11-12
nemo
This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
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2010-11-11
unc0rr
Revert to old server in branch 0.9.14
0.9.14
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2010-10-10
unc0rr
Some screwing around in try to fix space leak. No luck yet.
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2010-07-25
unc0rr
Some comments on the reason of the bug, leave bug not fixed yet
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2010-07-25
unc0rr
- burp's patch cleaning up module dependancies + cabal file
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