nemo [Tue, 22 Jun 2010 23:08:57 -0400] rev 3537
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
unc0rr [Tue, 22 Jun 2010 22:21:44 +0400] rev 3536
Partially reimplement joining rooms
koda [Wed, 23 Jun 2010 01:00:52 +0200] rev 3535
update the project to ios4 by removing pre-3.2 references
add missing lowres image
other smaller fixes
koda [Tue, 22 Jun 2010 18:06:55 +0200] rev 3534
ok really fix the command line utility
koda [Tue, 22 Jun 2010 17:10:27 +0200] rev 3533
fix build and permissions problems when launching hwengine from command line
koda [Mon, 21 Jun 2010 22:45:52 +0200] rev 3532
merge+smallupdate
unC0Rr@gmail.com [Mon, 21 Jun 2010 21:41:14 +0400] rev 3531
Reimplement room creating
koda [Mon, 21 Jun 2010 16:52:14 +0200] rev 3530
use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
koda [Mon, 21 Jun 2010 16:08:24 +0200] rev 3529
memory management for openalbridge
added openalbridge as dependency of hwengine
usound formatted clearly
nemo [Sun, 20 Jun 2010 22:46:23 -0400] rev 3528
disable uSHA, enable adler32
koda [Mon, 21 Jun 2010 22:18:53 +0200] rev 3527
merge
nemo [Sun, 20 Jun 2010 22:35:10 -0400] rev 3526
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
koda [Sun, 20 Jun 2010 23:05:11 +0200] rev 3525
some memory caring code
nemo [Sun, 20 Jun 2010 19:31:15 -0400] rev 3524
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
koda [Sun, 20 Jun 2010 18:35:59 +0200] rev 3523
fix zoom smoothness
some more work for weapons on the ifrontend
bugfix for the gameconfig page
koda [Sat, 19 Jun 2010 00:48:47 +0200] rev 3522
add initial stubs for selecting weapons in the ifrontend
nemo [Sun, 20 Jun 2010 18:26:49 -0400] rev 3521
Remove redundant test, add some temp variables to speed up the expensive CheckLand
sheepluva [Fri, 18 Jun 2010 20:45:45 +0200] rev 3520
add local rev number/rev count to dev version suffix
nemo [Fri, 18 Jun 2010 14:26:04 -0400] rev 3519
rename flags
nemo [Fri, 18 Jun 2010 14:22:14 -0400] rev 3518
Forgot to change this flag.
sheepluva [Fri, 18 Jun 2010 19:22:22 +0200] rev 3517
testing if automatic pushes to CIA.vc work now...
koda [Fri, 18 Jun 2010 14:45:05 +0200] rev 3516
merge
koda [Thu, 17 Jun 2010 20:37:49 +0200] rev 3515
fix cmakefiles to work with mercurial
koda [Thu, 17 Jun 2010 20:30:39 +0200] rev 3514
move stuff around and update iphone project
koda [Thu, 17 Jun 2010 19:57:51 +0200] rev 3513
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
add rotation for iphone build too
make the ifrontend work again with 3.0 sdk
reworked openalbridge following most of an old implementation by Smaxx and making it more modular -- now sources are limited but the memory extension and cleanup is todo
nil'd many variables in engine that were causing intialization problems
nemo [Thu, 17 Jun 2010 11:42:23 -0400] rev 3512
merge
sheepluva [Thu, 17 Jun 2010 13:56:30 +0200] rev 3511
some pt_BR translation changes by arrom
koda [Thu, 17 Jun 2010 16:28:42 +0200] rev 3510
Update repository checking code to reflect our recent Mercurial switch