2010-01-24 |
koda |
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
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2010-01-23 |
koda |
settings tab has now a very nice iphone-like interface
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2010-01-18 |
koda |
replace initialization/finalization statements with custom init functions
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2010-01-16 |
koda |
objc/pascal finally working
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2010-01-16 |
koda |
code cleanup and opengles optimizations
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2010-01-14 |
koda |
makes freepascal code compatible with OBJFPC mode
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2010-01-09 |
koda |
move mixed functions in PascalExports
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2010-01-09 |
koda |
iphone overlay button animation
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2010-01-07 |
nemo |
Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
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2010-01-07 |
nemo |
Drop the LongInt conversion, strip the two tests that are too large
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2010-01-07 |
nemo |
bit of a short circuit to reduce a few pointless tests on most text strings
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2010-01-05 |
nemo |
Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
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2010-01-03 |
koda |
lupdate + Palewolf's updated spanish translation + other patches of mine
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2010-01-03 |
koda |
check for sdl_image and sdl_mixer versions
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2010-01-03 |
koda |
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
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2009-12-24 |
koda |
regression, powerpc colors working again
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2009-12-24 |
koda |
introduction of IMG_Init
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2009-12-19 |
koda |
update SDLMain.m/.h to latest version
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2009-12-18 |
koda |
complete transition of longword->sdl_color for TTF bindings
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2009-12-16 |
koda |
random updates for 10.6 and iphone builds
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2009-11-29 |
unc0rr |
Smaxx patch with tuning by me:
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2009-11-20 |
koda |
trailing mods from previous commit
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2009-11-20 |
koda |
revamped file access and debug display
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2009-11-15 |
koda |
Color Fix in PPC + files fallbacks
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2009-11-15 |
koda |
forgot this file in previous commit
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2009-11-14 |
nemo |
koda, can we try to keep unC0Rr's code formatting, and not just change it when we feel like it?
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2009-11-14 |
koda |
fix wrong ttf blending in ppc
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2009-11-11 |
koda |
removes workaround except for iphone
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2009-11-10 |
nemo |
unbreak build
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2009-11-10 |
koda |
color works under ppc
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2009-11-05 |
koda |
revert previous commit to remove a wip patch
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2009-11-05 |
koda |
update themes cmakefiles to use GLOB instead of listing all the files
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2009-11-05 |
koda |
fix iphone build
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2009-11-05 |
koda |
revamped SDLh.pas
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2009-11-05 |
koda |
move compiler directives to standard pascal
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2009-11-04 |
nemo |
Oops. Accidentally removed the scaling.
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2009-11-02 |
nemo |
A basic Spidey hat, leave hat on when roping.
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2009-10-29 |
koda |
add an uninstall target (to be tested)
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2009-10-29 |
koda |
fix missing land on ppc
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2009-10-25 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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2009-10-25 |
koda |
fix build
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2009-10-25 |
koda |
convert 24 bits images to 32 (faster to manage)
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2009-10-25 |
koda |
completes touch input/control (problems with moving camera)
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2009-10-23 |
koda |
err, complete previous commit
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2009-10-22 |
koda |
update color management for new sdl_image on mac
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2009-10-20 |
nemo |
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
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2009-10-20 |
koda |
WE HAVE TOUCH INPUT
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2009-10-20 |
koda |
update sdlmain files to 1.2.14
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2009-10-21 |
nemo |
Disable NPOTT in 0.9.12 tag :)
0.9.12
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2009-10-15 |
nemo |
Remove sprFlake from set of clamped textures
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2009-10-14 |
koda |
Smaxx's updated german translation + texture gap fixes + updated room list
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2009-10-12 |
koda |
can compile on iphone again
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2009-10-12 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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2009-10-12 |
unc0rr |
- Fix camera area with different zoom levels
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2009-09-27 |
unc0rr |
- Patch for "Syncronizing" message by Smaxx + some tweaks by me
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2009-09-10 |
nemo |
Strip trailing spaces
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2009-08-26 |
nemo |
Lower bound on speech text width for proper rendering
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2009-08-01 |
unc0rr |
New waves rendering procedure based on using texture coodrinates > 1.0
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2009-07-30 |
nemo |
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
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2009-07-28 |
nemo |
Avoid /0 in SetScale - not sure this is right way to do it though. But just to try and stop crashing prg's machine
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