hedgewars/uIO.pas
2010-01-18 koda replace initialization/finalization statements with custom init functions
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2010-01-10 koda initial support for engine protocol
2009-11-28 unc0rr Fix bug with cursor coordinates sent via net (or demo/save file)
2009-11-26 unc0rr Probably fix bug (not tested, I just checked if it builds)
2009-11-20 koda revamped file access and debug display
2009-11-05 koda move compiler directives to standard pascal
2009-10-23 koda err, complete previous commit
2009-10-21 unc0rr Fix (quite rare) spectators queue error when joining game with teams left the game.
2009-10-07 unc0rr - Fix mouse cursor bugs in net game (still has a bug near water)
2009-10-03 unc0rr - Proper /team command implementation
2009-09-27 unc0rr Colorize chat messages in frontend and engine
2009-09-16 unc0rr Optimize network traffic a bit:
2009-07-07 koda -Removal of older WAV files, now useless thanks to OpenAL
2009-06-12 nemo Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
2009-05-27 nemo experiment in only sending a message to your clan
2009-05-16 unc0rr Final fix
2009-05-16 unc0rr Now should be okay
2009-05-16 unc0rr Fix for teh fix
2009-05-16 unc0rr Fix queue error caused by previous fix for queue error
2009-05-11 unc0rr Don't accept 'team gone' command right after 'next turn' cmd
2009-04-30 unc0rr nemo's great patch:
2009-03-12 unc0rr Add an ability to run engine without IPC connection.
2009-02-21 unc0rr Hedgehog drops a grave on "/newgrave" command. Patch by nemo
2009-01-10 unc0rr Implement precise aiming when pressing left shift
2009-01-02 unc0rr Quick replay round to spectators until current move
2008-10-27 unc0rr Make debug messages not to screw text log
2008-10-14 unc0rr Add more support for handling disconnects while playing (not fully tested)
2008-10-13 unc0rr Add partial implementation of handling disconnects while playing via network
2008-07-07 unc0rr Update copyright headers a bit
2008-06-27 unc0rr - Fix accidental network breakage
2008-06-27 unc0rr Hopefully done taunts implementation
2008-06-09 unc0rr Fix another issue with chat, when chat string come just after 'NextTurn' cmd, thus setting Lag flag to true
2008-06-08 unc0rr Fix an oops with chat string appearing between two net commands (it's very rare and random condition, but I caught it while playing via net)
2008-05-24 unc0rr Preparing to have gsChat gamestate
2008-05-24 unc0rr - Start chat implementation: chat strings are on the screen
2008-05-07 unc0rr Fix potential queue error in rare cases
2008-04-27 unc0rr Update copyright info in source files headers
2008-02-05 unc0rr - Handle new command in game record and net
2007-12-13 unc0rr Fix network game bug caused by recent protocol changes
2007-12-13 unc0rr Update copyright header
2007-12-13 unc0rr - Use 2 bytes for timestamp in net protocol, thus decreasing average packet size from 6 to 4
2007-12-13 unc0rr Use list instead of array (no limit for network packets amount)
2007-05-27 unc0rr - Check for incoming buffer overflow
2007-02-05 unc0rr - Fix getting negative coordinates of cursor
2007-01-27 unc0rr integer -> LongInt
2007-01-26 unc0rr Check land digest
2007-01-21 unc0rr Fixed-point arithmetics in engine.
2006-10-27 unc0rr Implement Knowledge Base for libs/compilers bugs
2006-10-12 unc0rr - Many small fixes
2006-10-05 unc0rr Relicense to GPL
2006-09-21 unc0rr Preview stream doesn't need parsing now
2006-09-20 unc0rr Engine can generate land preview and send it via IPC
2006-09-20 unc0rr Network protocol uses integers in network byte order
2006-08-16 unc0rr Fix use of slot 8 and avoid such bug in future
2006-08-05 unc0rr - Fixed compilation
2006-06-29 unc0rr Basic save support in engine
2006-06-23 unc0rr - Many AI improvements
2006-01-19 unc0rr - Fixed bubble theme object
2006-01-15 unc0rr - Teams health bars sorting
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