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hedgewars/uGearsUtils.pas
2013-03-21
sheepluva
don't poison the dead, it's not cool.
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2013-03-18
nemo
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
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2013-03-04
nemo
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
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2013-02-25
nemo
Messing around w/ Freezer
icegun
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2012-12-25
koda
update branch with default
webgl
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2012-12-03
unc0rr
Fix crashes and wtf behaviour introduced in r0b8beacff8a5
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2012-12-01
deepdog
GCI2012: Remove Structure Weapon Code
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2012-11-11
koda
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-07
nemo
Make FindPlace more flexible on large maps.
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2012-11-07
nemo
LongInt Land width/height, mouse coords
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2012-10-26
nemo
issue #445 spin math
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2012-10-18
nemo
damn nots
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2012-10-14
nemo
First pass at cleaver.
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2012-10-01
unc0rr
- Fix warnings and hints
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2012-09-29
unc0rr
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
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2012-08-30
nemo
preliminary creeper (not yet functional)
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2012-08-29
nemo
tiny (probably) optimisation
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2012-08-27
nemo
Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
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2012-08-25
nemo
reducing this value is sufficient to ensure crates drop just below top border or a girder
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2012-08-25
nemo
Ensure crates can spawn just below the border on a bordered map.
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2012-08-24
unc0rr
Move rope code to separate unit
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2012-08-06
nemo
revert 3188794b9d87. does not do what I'd like.
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2012-08-05
nemo
Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
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2012-07-24
nemo
Fix bee crasher, tweak splash values
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2012-07-20
nemo
Try avoiding spamming the log by retaining the gears. untested.
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2012-07-15
nemo
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
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2012-07-10
nemo
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
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2012-07-08
nemo
Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
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2012-06-24
nemo
Second part of the change. Make collision check use the new mask bit.
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2012-06-06
nemo
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
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