hedgewars/uGearsUtils.pas
2013-03-21 sheepluva don't poison the dead, it's not cool.
2013-03-18 nemo More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
2013-03-04 nemo Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
2013-02-25 nemo Messing around w/ Freezer icegun
2012-12-25 koda update branch with default webgl
2012-12-03 unc0rr Fix crashes and wtf behaviour introduced in r0b8beacff8a5
2012-12-01 deepdog GCI2012: Remove Structure Weapon Code
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-07 nemo Make FindPlace more flexible on large maps.
2012-11-07 nemo LongInt Land width/height, mouse coords
2012-10-26 nemo issue #445 spin math
2012-10-18 nemo damn nots
2012-10-14 nemo First pass at cleaver.
2012-10-01 unc0rr - Fix warnings and hints
2012-09-29 unc0rr Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
2012-08-30 nemo preliminary creeper (not yet functional)
2012-08-29 nemo tiny (probably) optimisation
2012-08-27 nemo Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
2012-08-25 nemo reducing this value is sufficient to ensure crates drop just below top border or a girder
2012-08-25 nemo Ensure crates can spawn just below the border on a bordered map.
2012-08-24 unc0rr Move rope code to separate unit
2012-08-06 nemo revert 3188794b9d87. does not do what I'd like.
2012-08-05 nemo Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
2012-07-24 nemo Fix bee crasher, tweak splash values
2012-07-20 nemo Try avoiding spamming the log by retaining the gears. untested.
2012-07-15 nemo Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
2012-07-10 nemo Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
2012-07-08 nemo Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
2012-06-24 nemo Second part of the change. Make collision check use the new mask bit.
2012-06-06 nemo Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
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