2008-05-08 |
unc0rr |
Fix handling '/skip' command during net game
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2008-05-08 |
unc0rr |
- Some changes in clusters initialization
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2008-05-08 |
unc0rr |
Set radius for clusters of clusterbomb
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2008-04-27 |
unc0rr |
Update copyright info in source files headers
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2008-04-27 |
unc0rr |
- Fix baseball bat
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2008-04-26 |
unc0rr |
Desert Eagle and Shotgun shot animations
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2008-04-25 |
unc0rr |
- Fix warning
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2008-04-25 |
unc0rr |
Use more sounds
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2008-04-24 |
unc0rr |
- New statistics
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2008-04-24 |
unc0rr |
Hedgehog death animation
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2008-04-24 |
unc0rr |
- Use more sounds
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2008-04-24 |
unc0rr |
- Fix introduced bug with hh physics
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2008-04-22 |
unc0rr |
Fix hedgehog-on-rope animation
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2008-04-22 |
unc0rr |
Fix shotgun disappering when shooting
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2008-04-22 |
unc0rr |
Oops
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2008-04-22 |
unc0rr |
- Fix braindead shotgun shot arithmetics
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2008-04-21 |
unc0rr |
- Fix too long delay between shotgun and deagle shots
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2008-04-21 |
unc0rr |
Animate baseball bat attack
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2008-04-20 |
unc0rr |
Teleport animation
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2008-04-18 |
unc0rr |
Fix a warning
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2008-04-17 |
unc0rr |
Use blowtorch sprites
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2008-04-13 |
unc0rr |
Add sprite for pickhammer
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2008-04-13 |
unc0rr |
Get rid if deprecated Surface parameter of Draw* calls
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2008-04-13 |
unc0rr |
Fix warnings
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2008-04-12 |
unc0rr |
- Fix hedgehog moveing direction after being shot by shotgun
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2008-04-05 |
unc0rr |
- Use baseball-in-hand sprite
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2008-04-01 |
unc0rr |
- Fix counting damage given to mines
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2008-03-25 |
unc0rr |
By Tiyuri:
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2008-03-25 |
unc0rr |
Use hedgehog with air attack weapon sprite
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2008-03-25 |
unc0rr |
- Use hedgehog jumping sprite
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2008-03-25 |
unc0rr |
Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
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2008-03-24 |
unc0rr |
Use 'rope gun' sprite
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2008-03-24 |
unc0rr |
Use 'regular standing' and 'rope swing' hedgehog sprites
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2008-03-14 |
unc0rr |
Use sounds 'stupid' and 'missed'
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2008-03-14 |
unc0rr |
Start implementing better statistics implementation (does nothing yet)
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2008-03-09 |
unc0rr |
Fix hedgehogs switching hang
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2008-03-07 |
unc0rr |
- Use cloud as 'visual gear'
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2008-03-07 |
unc0rr |
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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2008-02-24 |
unc0rr |
- More accurate rope collision detection
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2008-02-21 |
unc0rr |
Start console OpenGL reincarnation
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2008-02-05 |
unc0rr |
- New command 'set weapon'
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2008-01-28 |
unc0rr |
Solve problem with crosshairs
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2008-01-28 |
unc0rr |
Convert the rest of rotated sprites to be rotated by OpenGL
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2008-01-28 |
unc0rr |
- Some optimizations
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2008-01-27 |
unc0rr |
Now game looks almost like it did before switching to OpenGL
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2008-01-27 |
unc0rr |
More sprites are visible
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2008-01-25 |
unc0rr |
Now show sprites too
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2008-01-18 |
unc0rr |
New animated switching sign
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2008-01-11 |
unc0rr |
- Fix undefinite function result
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2008-01-11 |
unc0rr |
- Revert previous debug things
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2008-01-11 |
unc0rr |
Some debug stuff
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2007-12-30 |
unc0rr |
The rest of stuff converted to sprites
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2007-12-30 |
unc0rr |
Convert some stuff to sprites
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2007-12-13 |
unc0rr |
Fix network game bug caused by recent protocol changes
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2007-12-13 |
unc0rr |
Don't spam traffic in network game
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2007-12-13 |
unc0rr |
- Use 2 bytes for timestamp in net protocol, thus decreasing average packet size from 6 to 4
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2007-10-21 |
unc0rr |
- New training (not finished yet)
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2007-10-20 |
unc0rr |
New game flag for non-destroyable land
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2007-09-29 |
unc0rr |
- Fix some warnings
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2007-09-21 |
unc0rr |
Let hedgehog position be taken from config, still more work is needed
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