hedgewars/uGears.pas
2008-05-08 unc0rr Fix handling '/skip' command during net game
2008-05-08 unc0rr - Some changes in clusters initialization
2008-05-08 unc0rr Set radius for clusters of clusterbomb
2008-04-27 unc0rr Update copyright info in source files headers
2008-04-27 unc0rr - Fix baseball bat
2008-04-26 unc0rr Desert Eagle and Shotgun shot animations
2008-04-25 unc0rr - Fix warning
2008-04-25 unc0rr Use more sounds
2008-04-24 unc0rr - New statistics
2008-04-24 unc0rr Hedgehog death animation
2008-04-24 unc0rr - Use more sounds
2008-04-24 unc0rr - Fix introduced bug with hh physics
2008-04-22 unc0rr Fix hedgehog-on-rope animation
2008-04-22 unc0rr Fix shotgun disappering when shooting
2008-04-22 unc0rr Oops
2008-04-22 unc0rr - Fix braindead shotgun shot arithmetics
2008-04-21 unc0rr - Fix too long delay between shotgun and deagle shots
2008-04-21 unc0rr Animate baseball bat attack
2008-04-20 unc0rr Teleport animation
2008-04-18 unc0rr Fix a warning
2008-04-17 unc0rr Use blowtorch sprites
2008-04-13 unc0rr Add sprite for pickhammer
2008-04-13 unc0rr Get rid if deprecated Surface parameter of Draw* calls
2008-04-13 unc0rr Fix warnings
2008-04-12 unc0rr - Fix hedgehog moveing direction after being shot by shotgun
2008-04-05 unc0rr - Use baseball-in-hand sprite
2008-04-01 unc0rr - Fix counting damage given to mines
2008-03-25 unc0rr By Tiyuri:
2008-03-25 unc0rr Use hedgehog with air attack weapon sprite
2008-03-25 unc0rr - Use hedgehog jumping sprite
2008-03-25 unc0rr Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
2008-03-24 unc0rr Use 'rope gun' sprite
2008-03-24 unc0rr Use 'regular standing' and 'rope swing' hedgehog sprites
2008-03-14 unc0rr Use sounds 'stupid' and 'missed'
2008-03-14 unc0rr Start implementing better statistics implementation (does nothing yet)
2008-03-09 unc0rr Fix hedgehogs switching hang
2008-03-07 unc0rr - Use cloud as 'visual gear'
2008-03-07 unc0rr Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
2008-02-24 unc0rr - More accurate rope collision detection
2008-02-21 unc0rr Start console OpenGL reincarnation
2008-02-05 unc0rr - New command 'set weapon'
2008-01-28 unc0rr Solve problem with crosshairs
2008-01-28 unc0rr Convert the rest of rotated sprites to be rotated by OpenGL
2008-01-28 unc0rr - Some optimizations
2008-01-27 unc0rr Now game looks almost like it did before switching to OpenGL
2008-01-27 unc0rr More sprites are visible
2008-01-25 unc0rr Now show sprites too
2008-01-18 unc0rr New animated switching sign
2008-01-11 unc0rr - Fix undefinite function result
2008-01-11 unc0rr - Revert previous debug things
2008-01-11 unc0rr Some debug stuff
2007-12-30 unc0rr The rest of stuff converted to sprites
2007-12-30 unc0rr Convert some stuff to sprites
2007-12-13 unc0rr Fix network game bug caused by recent protocol changes
2007-12-13 unc0rr Don't spam traffic in network game
2007-12-13 unc0rr - Use 2 bytes for timestamp in net protocol, thus decreasing average packet size from 6 to 4
2007-10-21 unc0rr - New training (not finished yet)
2007-10-20 unc0rr New game flag for non-destroyable land
2007-09-29 unc0rr - Fix some warnings
2007-09-21 unc0rr Let hedgehog position be taken from config, still more work is needed
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