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hedgewars/uVisualGearsList.pas
Sun, 11 Dec 2016 18:00:10 -0500
nemo
requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
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Tue, 15 Nov 2016 00:42:44 +0100
Wuzzy
Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
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Sat, 01 Oct 2016 22:48:00 +0200
sheepluva
pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
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Mon, 10 Aug 2015 03:53:11 +0200
sheepluva
more copyright fixes
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Tue, 31 Mar 2015 00:15:00 +0200
sheepluva
draw birdy's feathers in low quality mode too
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Mon, 08 Dec 2014 09:35:14 -0500
nemo
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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Thu, 04 Dec 2014 20:15:03 +0100
sheepluva
flake FrameTicks value of 0 now indicades that the frame should not be changed
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