hedgewars/uGears.pas
2010-10-31 koda merge
2010-10-31 nemo Oops. Restore the check as well
2010-10-31 nemo set hasGone to prevent resurrection.
2010-10-31 koda add some phone rumbling to big explosions, airbomb and sinegun
2010-10-30 Tobias Neumann Resurrector: respect modified Gear position for resurrection range circle
2010-10-28 koda merge
2010-10-28 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
2010-10-27 nemo merge
2010-10-26 koda restore king mode
2010-10-27 nemo make napalm strike a bit less irritating
2010-10-14 koda less warning, no rotation glitch, more comments
2010-10-11 Tobias Neumann New Weapon: Resurrector (TODO: ammo icon + sprites)
2010-10-11 nemo restore the delay between shots
2010-10-11 nemo Skip "hurry" message if turn is 10s or less
2010-10-11 nemo Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
2010-10-11 nemo Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
2010-10-10 nemo Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
2010-10-10 nemo Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
2010-09-26 nemo Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
2010-09-22 smaxx Engine:
2010-09-10 smaxx Engine:
2010-09-09 nemo Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
2010-09-06 nemo Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
2010-09-05 nemo Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
2010-09-04 burp gfAISurvival: fix issue when cpu cannot find new place to spawn
2010-09-01 smaxx Engine:
2010-08-29 burp Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
2010-08-26 burp gfAISurvival/heResurrectable: respawn always with 100HP
2010-08-26 tiyuri Fixes memory leak -Burp
2010-08-26 tiyuri Add kill counter to Survival Mode -Burp
2010-08-25 tiyuri Some survival mode changes by burp
2010-08-21 burp SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
2010-08-21 smaxx Engine:
2010-08-10 burp * SpawnCustomCrateAt procedure + lua bindings
2010-08-06 smaxx Engine:
2010-08-03 smaxx Engine:
2010-08-03 smaxx Engine:
2010-08-02 smaxx Engine:
2010-08-02 smaxx Engine:
2010-08-02 smaxx Engine:
2010-07-31 koda remove trailing spaces from end of line
2010-07-30 smaxx Engine:
2010-07-29 smaxx Engine:
2010-07-25 koda shrink confirmation button, double tap resets zoom and centers hog
2010-07-03 koda further code cleanup and less redundancy
2010-06-30 koda turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
2010-06-28 sheepluva engine: apply weapon offset to charge animation
2010-06-16 sheepluva correct cake sit-down animation so that it doesn't sit down in mid-air anymore
2010-06-05 smxx Engine:
2010-06-05 smxx Engine:
2010-05-28 smxx Engine (Henek):
2010-05-28 smxx Engine:
2010-05-23 nemo Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
2010-05-19 nemo Henek adds a flamethrower, updates some translations, and tweaks how fire works.
2010-05-18 smxx Engine:
2010-05-17 sheepluva portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
2010-05-17 sheepluva remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
2010-05-17 nemo Change to just set timer to 0
2010-05-14 nemo revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
2010-05-14 nemo sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
less more (0) -300 -100 -60 tip