hedgewars/uGame.pas
2010-11-01 koda also update health bars when one joins a netgame
2010-10-31 koda fix issue 63 and draw health bars right away for savefiles
2010-10-31 koda call initIPC for savefiles only on iOS
2010-10-09 koda made the new menu toggable
2010-10-07 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
2010-09-26 koda finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
2010-09-25 koda have Saves restart net when loaded, also resumes music
2010-07-22 koda reduce the number of keywords used and switch to BMP format for screenshots
2010-05-16 koda unbreak stuff
2010-05-16 koda update sdl functions to latest revision
2010-05-02 smxx Engine:
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-02-15 smxx Engine:
2010-02-10 smxx Engine:
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2009-11-20 koda revamped file access and debug display
2009-11-14 unc0rr Fix desync when playing with AI via network, occuring in certain conditions
2009-11-05 koda move compiler directives to standard pascal
2009-10-25 koda added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
2009-10-24 koda more updates on touch input/control
2009-09-16 unc0rr Optimize network traffic a bit:
2009-01-19 unc0rr Unfuckup spectating
2009-01-19 unc0rr Fix 'youll regret that' voicepack
2009-01-08 unc0rr - Remove useless patch
2009-01-08 unc0rr Oops, fix last patch
2009-01-08 unc0rr Don't send empty packets when spectating (probably fixes queue error when spectating)
2009-01-02 unc0rr Quick replay round to spectators until current move
2008-07-07 unc0rr Update copyright headers a bit
2008-05-08 unc0rr Fix handling '/skip' command during net game
2008-05-07 unc0rr Fix bug with demos and saves after restoring round from save
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