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hedgewars/uAmmos.pas
2010-10-11
koda
merge
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2010-10-11
nemo
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
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2010-10-11
nemo
You win fillammostore
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2010-10-11
koda
moved some utilities to a separate column with round buttons
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2010-10-11
nemo
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
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2010-10-10
nemo
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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2010-10-09
koda
merge
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2010-10-09
koda
made the new menu toggable
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2010-10-07
nemo
Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
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2010-09-06
nemo
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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2010-07-31
koda
remove trailing spaces from end of line
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2010-05-02
smxx
Engine:
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2010-05-02
koda
js' patch that restores Vsync on snow leopard
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2010-04-16
smxx
Engine/Frontend:
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2010-04-07
nemo
Correct interaction of cave and placement.
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2010-04-02
nemo
Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
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2010-03-27
nemo
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
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2010-03-26
smxx
Engine:
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2010-03-23
unc0rr
wtf
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2010-03-21
unc0rr
In pascal unit is a namespace
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2010-03-21
nemo
FillAmmoStore is reused - check for before start of play.
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2010-03-21
nemo
Remove Timer2 from Gear, add a Timer to Hedgehog
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2010-03-21
nemo
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
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2010-03-14
nemo
An animation requested by Tiy. Needs testing.
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2010-03-06
unc0rr
Replace tabs with spaces using 'expand -t 4' command
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2010-02-25
nemo
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
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2010-02-24
nemo
Show the ammo menu of the last local non-bot team when not local turn. needs testing
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2010-02-21
nemo
ok... how about this?
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2010-02-21
nemo
Be sure to initialise count for teleport in placement mode
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2010-02-16
nemo
Ensure InitialCount gets a value
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