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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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cocoaTouch/SDLOverrides/SDL_uikitappdelegate.m
2010-03-25
koda
reworked interaction of engine/frontend when closing
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2010-03-21
koda
a couple of smaller cleanups that didn't get in previous commit
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2010-03-21
koda
lotsa optimizations and redraws for the iFrontend
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2010-03-20
koda
move interface files around to use standard names in different versions
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2010-03-20
koda
update project for ipad target
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2010-03-17
koda
restore compilation on simulator and device
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2010-02-13
koda
allow to compile engine as library with HWLIBRARY symbol
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2010-02-08
koda
some code cleanup for the ifrontend
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2010-02-03
koda
implement transition in the way i had in mind
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2010-02-03
koda
programmatically load main controller
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2010-02-01
koda
new graphics from Tiy and frontend is loaded in landscape mode
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2010-01-29
koda
LANDSCAPE ON IPHONE
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2010-01-27
koda
adds a "factory reset" to iphone frontend
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2010-01-24
koda
update iphone frontend to the new (silly) sdl api, code cleanups for other sections
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2010-01-23
koda
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
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2010-01-23
koda
settings tab has now a very nice iphone-like interface
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2010-01-18
koda
replace initialization/finalization statements with custom init functions
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2010-01-16
koda
objc/pascal finally working
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2010-01-16
koda
code cleanup and opengles optimizations
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2010-01-15
koda
settings are applied to game launch
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2010-01-13
koda
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
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2010-01-12
koda
better network support + initial work for returning to frontend
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2010-01-10
koda
initial support for engine protocol
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2010-01-09
koda
iphone overlay button animation
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2010-01-08
koda
move all sdl source files in a proper directory
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