cocoaTouch/SDLOverrides/SDL_uikitappdelegate.m
2010-03-25 koda reworked interaction of engine/frontend when closing
2010-03-21 koda a couple of smaller cleanups that didn't get in previous commit
2010-03-21 koda lotsa optimizations and redraws for the iFrontend
2010-03-20 koda move interface files around to use standard names in different versions
2010-03-20 koda update project for ipad target
2010-03-17 koda restore compilation on simulator and device
2010-02-13 koda allow to compile engine as library with HWLIBRARY symbol
2010-02-08 koda some code cleanup for the ifrontend
2010-02-03 koda implement transition in the way i had in mind
2010-02-03 koda programmatically load main controller
2010-02-01 koda new graphics from Tiy and frontend is loaded in landscape mode
2010-01-29 koda LANDSCAPE ON IPHONE
2010-01-27 koda adds a "factory reset" to iphone frontend
2010-01-24 koda update iphone frontend to the new (silly) sdl api, code cleanups for other sections
2010-01-23 koda rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
2010-01-23 koda settings tab has now a very nice iphone-like interface
2010-01-18 koda replace initialization/finalization statements with custom init functions
2010-01-16 koda objc/pascal finally working
2010-01-16 koda code cleanup and opengles optimizations
2010-01-15 koda settings are applied to game launch
2010-01-13 koda GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
2010-01-12 koda better network support + initial work for returning to frontend
2010-01-10 koda initial support for engine protocol
2010-01-09 koda iphone overlay button animation
2010-01-08 koda move all sdl source files in a proper directory
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