gameServer/HWProtoInRoomState.hs
Thu, 01 Mar 2012 23:55:19 +0400 unc0rr Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
Thu, 01 Mar 2012 23:35:13 +0400 unc0rr Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
Wed, 29 Feb 2012 23:44:49 +0400 unc0rr Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
Sat, 25 Feb 2012 22:18:08 +0400 unc0rr Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
Mon, 20 Feb 2012 21:52:18 +0400 unc0rr - Register HWTeam metatype so HWTeam objects could be passed via queued connections
Thu, 16 Feb 2012 20:32:47 +0400 unc0rr Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
Thu, 29 Dec 2011 23:02:40 +0300 unc0rr Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
Sun, 20 Nov 2011 19:45:03 +0300 unc0rr Fix empty teams list when trying to spectate 0.9.17
Thu, 29 Sep 2011 17:25:25 +0400 unc0rr GameInfo needs room params copy
Tue, 27 Sep 2011 19:27:19 +0400 unc0rr Introduce EngineInteraction module
Sat, 24 Sep 2011 21:14:51 +0400 unc0rr Store replays for further analysis
Sat, 24 Sep 2011 00:00:57 +0400 unc0rr Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
Fri, 16 Sep 2011 19:55:11 +0400 unc0rr - Allow 8 teams in game on 0.9.16-dev
Tue, 12 Apr 2011 22:31:48 +0400 unc0rr Start implementation of archivements/ratings on server side: replay saving routine
Sun, 03 Apr 2011 20:07:05 +0400 unc0rr Allow to rename room
Mon, 21 Mar 2011 21:04:20 +0300 EJ Changed the standard show function to Text.Show.ByteString, and misc.
Sun, 06 Mar 2011 21:54:37 +0300 unc0rr - Write server config into .ini file on change
Sat, 05 Mar 2011 22:16:29 +0300 unc0rr Use Maybe for storing client's clan, allows less error-prone spectator checks
Thu, 03 Mar 2011 22:15:13 +0300 unc0rr Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
Wed, 16 Feb 2011 12:07:30 +0300 unc0rr Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
Tue, 15 Feb 2011 21:12:22 +0300 unc0rr Fix for my last commit (which was all nonsense)
Sun, 06 Feb 2011 21:50:29 +0300 unc0rr - Take into account hlint suggestions
Sun, 06 Feb 2011 18:59:53 +0300 unc0rr Don't accept EM message when the game isn't started
Sat, 05 Feb 2011 11:05:16 +0300 unc0rr Convert READY and NOT_READY messages to CLIENT_FLAGS message
Wed, 02 Feb 2011 22:14:00 +0300 unc0rr Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
Wed, 02 Feb 2011 11:28:38 +0300 unc0rr Merge server refactor into default
Sat, 25 Dec 2010 23:09:54 +0300 unc0rr Allow 8 teams in server 0.9.15
Sun, 30 Jan 2011 20:32:23 +0300 unc0rr Reimplement some more protocol commands server_refactor
Sun, 19 Dec 2010 13:31:55 -0500 nemo Ok. This should pull 0.9.14.1 server into default
Sun, 14 Nov 2010 15:06:02 -0500 nemo merge 0.9.14.1 to trunk
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