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hedgewars/uCollisions.pas
2010-07-31
koda
remove trailing spaces from end of line
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2010-07-03
nemo
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
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2010-07-02
nemo
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
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2010-07-01
nemo
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
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2010-06-26
sheepluva
portal / slope detection:
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2010-05-17
nemo
Skip collision on X for barrels that aren't knocked over
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2010-05-17
nemo
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
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2010-05-04
sheepluva
some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
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2010-05-03
sheepluva
allow kicking of barrels
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2010-05-03
sheepluva
tweak land angle detection/portal a bit
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2010-05-02
smxx
Engine:
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2010-05-02
sheepluva
add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
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2010-04-01
nemo
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-21
unc0rr
In pascal unit is a namespace
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2010-03-06
unc0rr
Replace tabs with spaces using 'expand -t 4' command
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2010-01-26
koda
complete the replacement of init/free wrappers for every unit
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2009-11-20
koda
revamped file access and debug display
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2009-11-05
koda
move compiler directives to standard pascal
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2009-04-12
unc0rr
nemo's patch + ropes ammo scheme hack
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2009-01-25
unc0rr
Apply nemo's world resize patch
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2008-12-04
unc0rr
More stable blowtorch:
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2008-11-21
unc0rr
- Some reformatting
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2008-07-07
unc0rr
Update copyright headers a bit
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2008-06-01
unc0rr
Don't let jumping hedgehog to move others
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2008-05-06
unc0rr
Double increase collision array size
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2008-04-27
unc0rr
Update copyright info in source files headers
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2008-04-21
unc0rr
- Fix too long delay between shotgun and deagle shots
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2008-04-13
unc0rr
Fix broken logic for the new parachute feature
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2008-04-12
unc0rr
Remove tailing spaces in some places
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2007-06-17
unc0rr
- Get rid of ammoProp_AttackInFall and gstFalling
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