unc0rr [Fri, 17 May 2013 00:06:01 +0400] rev 9003
Best level AI should maximize the score at all costs.
ChipHome [Thu, 16 May 2013 17:33:25 +0200] rev 9002
updated italian translation
sheepluva [Thu, 16 May 2013 10:10:27 +0200] rev 9001
I couldn't find any usage of these extern variables. neither in the file they are defined nor anywhere else in the code
sheepluva [Thu, 16 May 2013 10:03:00 +0200] rev 9000
remove about 45 useless #include statements from campain.* - copypasta ftw, eh? :p
nemo [Wed, 15 May 2013 23:33:38 -0400] rev 8999
better way to do it that avoids screwing up angle bounds on single saucer
nemo [Wed, 15 May 2013 22:52:17 -0400] rev 8998
trying to prevent the AI from attacking barrels. feedback on this welcome.
nemo [Wed, 15 May 2013 08:56:52 -0400] rev 8997
few more changelog entries
nemo [Sun, 26 May 2013 08:18:15 -0400] rev 8996
change to RGB
nemo [Tue, 14 May 2013 11:09:19 -0400] rev 8995
more stuff we thought of
nemo [Tue, 14 May 2013 10:40:24 -0400] rev 8994
few things I thought of
nemo [Tue, 14 May 2013 09:25:53 -0400] rev 8993
use bubbles underwater
nemo [Tue, 14 May 2013 08:57:30 -0400] rev 8992
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo [Tue, 14 May 2013 07:16:14 -0400] rev 8991
Actually, let's use *4 since could be fired from lower down
nemo [Tue, 14 May 2013 07:14:41 -0400] rev 8990
more drowning fixes
nemo [Tue, 14 May 2013 06:33:59 -0400] rev 8989
check for gear being current ammo