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hedgewars/uAI.pas
2013-05-16
unc0rr
Best level AI should maximize the score at all costs.
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2013-05-07
unc0rr
IFDEF that score expectation logging
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2013-05-05
nemo
pass the target
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2013-05-02
unc0rr
Make AI more active in multiattack game mode
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2013-04-26
unc0rr
Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue 617.
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2013-04-14
koda
let's go with what nemo suggests
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2013-04-13
koda
let's try to kill the thread right away and protect the thread variable with a mutex
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2013-04-07
nemo
set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
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2013-04-05
koda
use SDL_Threads everywhere
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2013-04-02
koda
update webgl branch
webgl
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2013-03-06
nemo
skip frozen hogs in switch
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2012-11-21
koda
updated branch
webgl
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