hedgewars/uAI.pas
2013-05-16 unc0rr Best level AI should maximize the score at all costs.
2013-05-07 unc0rr IFDEF that score expectation logging
2013-05-05 nemo pass the target
2013-05-02 unc0rr Make AI more active in multiattack game mode
2013-04-26 unc0rr Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue 617.
2013-04-14 koda let's go with what nemo suggests
2013-04-13 koda let's try to kill the thread right away and protect the thread variable with a mutex
2013-04-07 nemo set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
2013-04-05 koda use SDL_Threads everywhere
2013-04-02 koda update webgl branch webgl
2013-03-06 nemo skip frozen hogs in switch
2012-11-21 koda updated branch webgl
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