sheepluva [Sat, 30 Apr 2016 21:06:46 +0200] rev 11787
update changelog
sheepluva [Sat, 30 Apr 2016 20:55:02 +0200] rev 11786
update changelog
sheepluva [Sat, 30 Apr 2016 00:13:11 +0200] rev 11785
indentation fixes
sheepluva [Sat, 30 Apr 2016 00:02:33 +0200] rev 11784
koda told me that putting in one finger wasn't enough
sheepluva [Fri, 29 Apr 2016 23:52:44 +0200] rev 11783
koda told me to put the finger in
sheepluva [Fri, 29 Apr 2016 23:42:37 +0200] rev 11782
fix memory corruptions caused by outofbounds-writes in uTouch
sheepluva [Fri, 29 Apr 2016 19:01:52 +0200] rev 11781
show credits only briefly
sheepluva [Fri, 29 Apr 2016 18:18:32 +0200] rev 11780
aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
sheepluva [Fri, 29 Apr 2016 15:10:27 +0200] rev 11779
more credits updates
sheepluva [Fri, 29 Apr 2016 13:36:59 +0200] rev 11778
add some more credits
sheepluva [Fri, 29 Apr 2016 13:12:26 +0200] rev 11777
music credits etc.
sheepluva [Fri, 29 Apr 2016 12:26:13 +0200] rev 11776
do not show credits in stats-only mode
sheepluva [Fri, 29 Apr 2016 12:11:19 +0200] rev 11775
move function
sheepluva [Fri, 29 Apr 2016 00:56:04 +0200] rev 11774
some initial credits-display implementation
sheepluva [Thu, 28 Apr 2016 21:28:22 +0200] rev 11773
merge target practice patch by Wuzzy
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 15:44:42 +0200] rev 11772
Target Practice: Make targets respawn after drowning, and minor code cleanup
sheepluva [Thu, 28 Apr 2016 21:15:08 +0200] rev 11771
merge 3 new sound effects added by Wuzzy
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 12:17:30 +0200] rev 11770
Add sound effects for: cleaver impact, air mine impact, using extra time
sheepluva [Thu, 28 Apr 2016 20:28:53 +0200] rev 11769
merging Wuzzy's empty weaponset for "new" button in weaponset editor
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 12:13:34 +0200] rev 11768
Add empty weapons scheme (instead of default) when using “New” button
sheepluva [Thu, 28 Apr 2016 20:07:10 +0200] rev 11767
merge more construction mode patches by Wuzzy
Wuzzy <almikes@aol.com> [Tue, 26 Apr 2016 18:00:15 +0200] rev 11766
Construction Mode: Make weapon crate mode be initial selection in crate tool
Wuzzy <almikes@aol.com> [Tue, 26 Apr 2016 17:54:48 +0200] rev 11765
Construction Mode: Don't update ticker for cursor keys when hedgehog is not under control anymore
Wuzzy <almikes@aol.com> [Tue, 26 Apr 2016 17:40:29 +0200] rev 11764
Construction Mode: Reorder weapon and utility list to parrallel weapon menu order
Wuzzy <almikes@aol.com> [Tue, 26 Apr 2016 17:33:51 +0200] rev 11763
Construction Mode: Fix landspray being considered a weapon instead of utility
sheepluva [Thu, 28 Apr 2016 18:32:50 +0200] rev 11762
in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
sheepluva [Thu, 28 Apr 2016 17:42:43 +0200] rev 11761
lupdate
Wuzzy [Thu, 28 Apr 2016 17:38:30 +0200] rev 11760
fix for
bug #117: Incorrect description of modifier “divide teams”
sheepluva [Thu, 28 Apr 2016 15:23:02 +0200] rev 11759
rollback last commit (bad approach, as item index confusion can happen)
sheepluva [Thu, 28 Apr 2016 02:06:35 +0200] rev 11758
exclude DLC theme from random theme selection
sheepluva [Thu, 28 Apr 2016 00:41:09 +0200] rev 11757
rooms-list: fix "Forts" map type being displayed in dark red
sheepluva [Wed, 27 Apr 2016 23:52:43 +0200] rev 11756
make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
sheepluva [Wed, 27 Apr 2016 23:14:47 +0200] rev 11755
fix incorrect debug message
koda [Wed, 27 Apr 2016 15:10:25 -0400] rev 11754
Only build engine to c with clang on travis
koda [Wed, 27 Apr 2016 15:08:43 -0400] rev 11753
Minor changes to the travis file
Reuse TRAVIS_OS_NAME for ios, move the ios checks after all the others,
add a new line between sections, drop unneeded search path for osx.
sheepluva [Wed, 27 Apr 2016 18:08:48 +0200] rev 11752
make construction mode recognize fort maps too
sheepluva [Wed, 27 Apr 2016 17:54:36 +0200] rev 11751
tweak preview
sheepluva [Wed, 27 Apr 2016 17:38:44 +0200] rev 11750
tweak preview
sheepluva [Wed, 27 Apr 2016 16:20:59 +0200] rev 11749
Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva [Wed, 27 Apr 2016 13:01:38 +0200] rev 11748
fallback to stdout if no writable logfile available
sheepluva [Wed, 27 Apr 2016 11:41:32 +0200] rev 11747
update Changelog
koda [Wed, 27 Apr 2016 01:12:37 -0400] rev 11746
Set install dir for emscripten
While not required, should help compatibility with older cmake versions.
koda [Wed, 27 Apr 2016 01:03:15 -0400] rev 11745
Drop duplicated include from CMakeLists.txt
sheepluva [Wed, 27 Apr 2016 01:34:59 +0200] rev 11744
fix
issue #8: Static skull and bones flakes near the water in Sudden Death in themes without flakes
sheepluva [Wed, 27 Apr 2016 01:06:29 +0200] rev 11743
add /clear command to frontend chat (clears chat window)
Wuzzy <almikes@aol.com> [Wed, 27 Apr 2016 00:14:06 +0200] rev 11742
fix for
issue #71: Lua API: “Theme” variable is set to empty string initially
sheepluva [Wed, 27 Apr 2016 00:04:37 +0200] rev 11741
Lua-API - GetClanColor: Verify argument and display error message on fail (instead of engine crash)
Wuzzy <almikes@aol.com> [Tue, 26 Apr 2016 23:34:28 +0200] rev 11740
issue #94: Seduction text is outdated and misleading
sheepluva [Tue, 26 Apr 2016 22:09:50 +0200] rev 11739
create forts in random order
sheepluva [Tue, 26 Apr 2016 20:51:13 +0200] rev 11738
make construction mode work with fort mode without mixing up clans and forts
sheepluva [Tue, 26 Apr 2016 18:15:10 +0200] rev 11737
update construction mode in-file version info
sheepluva [Tue, 26 Apr 2016 17:02:24 +0200] rev 11736
merge construction mode patches by Wuzzy
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 03:17:32 +0200] rev 11735
Construction Mode: Fix Girder/Rubber mode sometimes show nil
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 03:04:24 +0200] rev 11734
Fix bad comment in Construction Mode
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 03:03:46 +0200] rev 11733
Construction Mode: Sanity-check numbers from script parameter
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 02:54:36 +0200] rev 11732
Construction Mode: Fix timer issues
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 02:44:37 +0200] rev 11731
Construction Mode: Recognize health case amount from game scheme
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 02:41:16 +0200] rev 11730
Construction Mode: Remove 2 useless blank lines in mission panel
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 02:20:04 +0200] rev 11729
Construction Mode: Fix construction/support station
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 01:53:25 +0200] rev 11728
Construction Mode: Update structure overlay each tick, thus falling smoothly
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 01:28:20 +0200] rev 11727
Construction Mode: “spawn” extra time, not buying
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 01:26:46 +0200] rev 11726
Construction Mode: Fix giving round energy boost at first round
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 01:19:37 +0200] rev 11725
Add script parameter support to Construction Mode
Allows to set initial energy, energy per round and max. energy
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 00:49:34 +0200] rev 11724
Throw away legacy Construction Mode code which is never actually used
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 00:39:45 +0200] rev 11723
Throw away old out-commented Construction Mode code
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 00:27:40 +0200] rev 11722
Construction Mode: Disable setting drill strike timer in object placement mode
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 00:17:07 +0200] rev 11721
Construction Mode: Fix mine timer message being shown at start
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:50:49 +0200] rev 11720
Construction Mode: Disable up/down in building mode
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:48:34 +0200] rev 11719
Construction Mode: Show mine timer in seconds
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:40:24 +0200] rev 11718
Tweak barrel and mine defaults in Construction Mode
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:37:25 +0200] rev 11717
Mark some forgotten Construction Mode strings for translation
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:12:43 +0200] rev 11716
Construction Mode: Actually, the extra time limit is about buying
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:10:53 +0200] rev 11715
Remove cheat in Construction Mode
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:06:49 +0200] rev 11714
Construction Mode: Make weapon names match en.txt
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:04:05 +0200] rev 11713
Fix crate costs in Construction Mode being all the same (fixes #15)
sheepluva [Tue, 26 Apr 2016 15:19:36 +0200] rev 11712
also make forts face inwards in wrap mode, if there are only 2 teams
sheepluva [Tue, 26 Apr 2016 15:15:12 +0200] rev 11711
fix last fort not facing left
sheepluva [Tue, 26 Apr 2016 14:41:56 +0200] rev 11710
Fort Mode: allow more than 2 clans
sheepluva [Tue, 26 Apr 2016 14:22:54 +0200] rev 11709
fix clouds/flakes area not being adjusted after ResizeLand()
sheepluva [Tue, 26 Apr 2016 12:27:17 +0200] rev 11708
cleaning up team divide mode code from last night a little
sheepluva [Tue, 26 Apr 2016 02:42:45 +0200] rev 11707
divided teams: better horizontal clan distribution
koda [Mon, 25 Apr 2016 16:26:02 -0400] rev 11706
Reword emscripten-related error messages
sheepluva [Mon, 25 Apr 2016 21:12:34 +0200] rev 11705
"divided teams" modifier will now work with more than 2 teams!
unc0rr [Mon, 25 Apr 2016 22:10:06 +0300] rev 11704
Merge default
sheepluva [Mon, 25 Apr 2016 16:11:39 +0200] rev 11703
Fix
issue #12: “Yoohoo” sound for seduction is missing
sheepluva [Sun, 24 Apr 2016 22:41:24 +0200] rev 11702
some more dark magic regarding hog speech input
sheepluva [Sun, 24 Apr 2016 22:10:37 +0200] rev 11701
restore closing hog speech quotation marks being added automatically (lost in SDL2 transition... I think)
sheepluva [Sun, 24 Apr 2016 21:16:08 +0200] rev 11700
merge Wuzzy's new scheme icons
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 12:03:22 +0200] rev 11699
Update scheme editor icons
sheepluva [Sun, 24 Apr 2016 21:08:12 +0200] rev 11698
merge Wuzzy's space campaign string fixes
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:59:14 +0200] rev 11697
Typo fixes for A Space Adventure campaign
Also add loc() where forgotten and replace string concatenation with string.format.
sheepluva [Sun, 24 Apr 2016 16:51:31 +0200] rev 11696
merge Wuzzy's game modifier buttons reorder patch
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 19:52:35 +0200] rev 11695
Reorder game flag buttons
The buttons are now (roughly) ordered like this:
line 1: landscape
line 2: environment
line 3: hedgehog life
line 4: weapons
line 5: gameplay
sheepluva [Sun, 24 Apr 2016 16:34:01 +0200] rev 11694
preselect weapons
sheepluva [Sun, 24 Apr 2016 16:12:19 +0200] rev 11693
merge Wuzzy's ropeknockchallenge updates
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 19:46:25 +0200] rev 11692
Update Rope-Knocking Challenge
- Fix challenge being stuck when leftmost hog drowns
- Display custom taunts for knocked hogs
- Stats screen now shows the actual relevant facts
- Add simple scoring system
- Minor message changes
- More translation-friendly strings
sheepluva [Sun, 24 Apr 2016 00:54:00 +0200] rev 11691
drop function that does not exist in SDL2 from SDLh.pas
frd [Sat, 23 Apr 2016 17:03:38 -0400] rev 11690
pas2c converts exit to return, so change RunEngine signature
frd [Sat, 23 Apr 2016 16:57:27 -0400] rev 11689
Correctly call uPhysFSLayer.initModule
koda [Sat, 23 Apr 2016 16:57:20 -0400] rev 11688
Add workaround to force string concatenation in pas2c
koda [Sat, 23 Apr 2016 16:32:18 -0400] rev 11687
Implement GetCurrentDir in the c rtl
frd [Sat, 23 Apr 2016 16:18:07 -0400] rev 11686
Use hwlibrary while converting to c
koda [Sat, 23 Apr 2016 16:17:15 -0400] rev 11685
Set cdecl on exported functions and hide them from pas2c
frd [Sat, 23 Apr 2016 13:52:30 -0400] rev 11684
Add a necessary flag to emscripten
koda [Sat, 23 Apr 2016 13:48:30 -0400] rev 11683
Add missing functions to fully disable lua at compile time
koda [Sat, 23 Apr 2016 13:41:10 -0400] rev 11682
uscript cosmetics
sheepluva [Sat, 23 Apr 2016 12:15:31 +0200] rev 11681
whitespace fix
sheepluva [Sat, 23 Apr 2016 12:08:23 +0200] rev 11680
merge commit by Wuzzy that allows various drop down lists to display more items at a time, if possible
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 19:53:48 +0200] rev 11679
Increase size of many drop-down lists
sheepluva [Sat, 23 Apr 2016 12:02:39 +0200] rev 11678
merge commit by Wuzzy that allows drop down lists in team edit screen to display more items at a time, if possible
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 18:15:20 +0200] rev 11677
Increase size of drop-down lists in team editor
sheepluva [Sat, 23 Apr 2016 11:51:21 +0200] rev 11676
merge portal mission fixes by Wuzzy and restore accidently removed SetWind call
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 17:33:07 +0200] rev 11675
Portal mission: Fix speech bubbles appearing when crate got destroyed
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 17:26:32 +0200] rev 11674
Disable Sudden Death in portal mission
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 17:25:52 +0200] rev 11673
Clean up portal mission code
It's a mess!
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 17:18:36 +0200] rev 11672
Clean up strings, hats, flags and graves in Portal mission
Mostly fixes poor grammar and spelling
sheepluva [Sat, 23 Apr 2016 11:19:34 +0200] rev 11671
merging Wuzzy's feedback fix
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 19:18:35 +0200] rev 11670
Fix bad layouting of feedback dialog, fixes #58
sheepluva [Sat, 23 Apr 2016 10:48:18 +0200] rev 11669
fix default binding for F10 / slot 10 not working
sheepluva [Sat, 23 Apr 2016 09:54:05 +0200] rev 11668
fix sounds not playing on first play (=load), because function bailed on success, rather than error. introduced in bd9a2f1b0080 , addressing
issue #111