Fri, 05 Oct 2018 21:09:27 +0200 Fix previous patch, add support for High(Longword)
unc0rr [Fri, 05 Oct 2018 21:09:27 +0200] rev 13864
Fix previous patch, add support for High(Longword)
Fri, 05 Oct 2018 21:04:19 +0200 Backed out changeset aed7ee68305a
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 21:04:19 +0200] rev 13863
Backed out changeset aed7ee68305a
Fri, 05 Oct 2018 21:04:01 +0200 Fix pas2c not having support for High(LongInt) in init expressions
unc0rr [Fri, 05 Oct 2018 21:04:01 +0200] rev 13862
Fix pas2c not having support for High(LongInt) in init expressions
Fri, 05 Oct 2018 20:56:40 +0200 Pas2C: Implement rendering of High() similiar to that of Low()
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 20:56:40 +0200] rev 13861
Pas2C: Implement rendering of High() similiar to that of Low()
Fri, 05 Oct 2018 20:28:13 +0200 Update Big Armory preview image
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 20:28:13 +0200] rev 13860
Update Big Armory preview image
Fri, 05 Oct 2018 20:20:09 +0200 Hide creeper from frontend, prevent addition of creeper ammo via ammo scheme
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 20:20:09 +0200] rev 13859
Hide creeper from frontend, prevent addition of creeper ammo via ammo scheme This is a temporary measure because the creeper is still very unfinished. This can be reverted when the creeper is finished.
Fri, 05 Oct 2018 19:37:06 +0200 Don't load game scheme from file if name collides with default scheme
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 19:37:06 +0200] rev 13858
Don't load game scheme from file if name collides with default scheme
Fri, 05 Oct 2018 19:25:14 +0200 Don't save default weapon scheme in file; don't load weapon scheme from file if name collides with default scheme
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 19:25:14 +0200] rev 13857
Don't save default weapon scheme in file; don't load weapon scheme from file if name collides with default scheme
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