Tue, 16 Feb 2016 03:19:23 +0100 | sheepluva | disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd) | file | diff | annotate |
Tue, 09 Feb 2016 15:10:01 -0500 | nemo | crosshair on hog won't cause a direct hit anymore | file | diff | annotate |
Sun, 24 Jan 2016 00:02:57 +0100 | sheepluva | rename doStepCakeWork to doStepCakeWalk | file | diff | annotate |
Sun, 24 Jan 2016 00:00:25 +0100 | sheepluva | party tweak | file | diff | annotate |
Sat, 23 Jan 2016 17:29:44 -0500 | nemo | As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun. | file | diff | annotate |
Sat, 23 Jan 2016 16:07:14 -0500 | nemo | sparkles for dynamite at sheepy's request. he can tweak values if he wishes | file | diff | annotate |
Sat, 23 Jan 2016 11:00:31 +0100 | sheepluva | recognize proper birthday parties | file | diff | annotate |