Fri, 25 Jul 2008 13:52:35 +0000 |
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First implementation of the Cake weapon
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Fri, 25 Jul 2008 10:56:05 +0000 |
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Stubs for spider weapon
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Tue, 08 Jul 2008 16:49:51 +0000 |
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Show picked up ammo in demo playing mode
0.9.5-release
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Mon, 07 Jul 2008 13:06:25 +0000 |
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Update copyright headers a bit
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Fri, 27 Jun 2008 17:45:35 +0000 |
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Hopefully done taunts implementation
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Fri, 27 Jun 2008 17:22:15 +0000 |
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Further work on taunts
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Thu, 26 Jun 2008 19:39:26 +0000 |
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Start implementing waves
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Wed, 18 Jun 2008 19:34:06 +0000 |
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Damaged hedgehog animation
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Tue, 17 Jun 2008 20:00:01 +0000 |
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Implement drowning hedgehog sprite
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Mon, 09 Jun 2008 20:34:45 +0000 |
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Kamikaze weapon
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Mon, 09 Jun 2008 14:57:54 +0000 |
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Fix firepunch direction when attacking from high jump
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Wed, 28 May 2008 18:40:42 +0000 |
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Aim at high speed when performing rope swinging
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Mon, 26 May 2008 18:10:51 +0000 |
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Allow aiming while moving
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Sun, 18 May 2008 10:54:43 +0000 |
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- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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Wed, 14 May 2008 14:13:18 +0000 |
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Fix some bugs with dropping from parachute
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Tue, 13 May 2008 20:00:48 +0000 |
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Initial support for attacking from rope
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Mon, 12 May 2008 15:00:20 +0000 |
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Some preparation work for attacking from rope, parachute and etc.
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Sun, 11 May 2008 19:30:40 +0000 |
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Remove AltSlot and AltAmmo fields of Hedgehog record, as they are not actually needed
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Sun, 11 May 2008 19:21:58 +0000 |
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Timer as hedgehog message (avoid possible desync in very rare cases)
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Sat, 10 May 2008 16:26:53 +0000 |
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Implement whip weapon
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Sat, 10 May 2008 14:46:02 +0000 |
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Initial implementation of mortar
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Fri, 02 May 2008 09:23:51 +0000 |
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Fix attack direction when perform somersault
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Sun, 27 Apr 2008 11:40:22 +0000 |
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Update copyright info in source files headers
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Sat, 26 Apr 2008 14:35:01 +0000 |
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Desert Eagle and Shotgun shot animations
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Thu, 24 Apr 2008 19:55:10 +0000 |
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Hedgehog death animation
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Thu, 24 Apr 2008 15:19:33 +0000 |
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- Some more sounds
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Thu, 24 Apr 2008 15:03:57 +0000 |
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- Fix introduced bug with hh physics
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Thu, 24 Apr 2008 14:49:19 +0000 |
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Use some more sounds
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Thu, 24 Apr 2008 14:36:38 +0000 |
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Merge some more sounds
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Mon, 21 Apr 2008 18:43:07 +0000 |
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- Fix too long delay between shotgun and deagle shots
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Mon, 21 Apr 2008 16:51:14 +0000 |
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Animate baseball bat attack
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Sun, 13 Apr 2008 12:29:26 +0000 |
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Fix broken logic for the new parachute feature
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Sat, 12 Apr 2008 18:16:12 +0000 |
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Remove tailing spaces in some places
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Sat, 12 Apr 2008 17:00:06 +0000 |
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- Small formatting changes
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Sat, 12 Apr 2008 16:34:48 +0000 |
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Automatically use parachute when vertical speed is high enough
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Tue, 01 Apr 2008 15:57:51 +0000 |
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Use 'first blood' sound
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Fri, 07 Mar 2008 14:32:26 +0000 |
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- Your hedgehogs says you: "Yes, sir"
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Fri, 07 Mar 2008 14:10:13 +0000 |
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- Commit voice sounds by Stephen Alexander
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Mon, 25 Feb 2008 18:10:12 +0000 |
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Make high jump behaviour like in worms (back somersault)
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Tue, 05 Feb 2008 17:53:38 +0000 |
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- New command 'set weapon'
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Sat, 29 Sep 2007 16:39:21 +0000 |
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- Fix some warnings
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Sat, 22 Sep 2007 17:04:28 +0000 |
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- Training format change
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Fri, 21 Sep 2007 18:55:44 +0000 |
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Add CurrentHedgehog variable which simplifies code
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Sat, 14 Jul 2007 11:46:54 +0000 |
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Fix bug when hedgehog moves not right after it is kicked
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Sun, 08 Jul 2007 17:16:46 +0000 |
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- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
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Tue, 03 Jul 2007 16:09:04 +0000 |
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- Introduce clans (teams with same color)
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Mon, 02 Jul 2007 16:21:07 +0000 |
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Fix some warnings
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Sun, 01 Jul 2007 11:02:47 +0000 |
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- Better randomness of placing hedgehogs on the land
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Sun, 17 Jun 2007 14:48:15 +0000 |
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- Get rid of ammoProp_AttackInFall and gstFalling
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Mon, 11 Jun 2007 15:52:32 +0000 |
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- Many fixes related to hh switcher
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Wed, 06 Jun 2007 21:27:12 +0000 |
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- Various small fixes
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Sun, 03 Jun 2007 17:21:57 +0000 |
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- Fix some bugs
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Sun, 27 May 2007 17:55:55 +0000 |
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Fix collision with current hedgehog
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Sat, 26 May 2007 20:47:36 +0000 |
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Teleported hedgehog picks up cases
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Sat, 26 May 2007 16:49:37 +0000 |
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Tags with current damage
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Thu, 24 May 2007 19:41:51 +0000 |
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Teleportation tool
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Thu, 24 May 2007 18:48:35 +0000 |
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- Fix desert eagle
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Tue, 22 May 2007 16:31:59 +0000 |
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- Fix bug with desert damaging current hedgehog
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Mon, 21 May 2007 18:07:25 +0000 |
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- Don't kick cases by moving hedgehog
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Mon, 14 May 2007 18:58:54 +0000 |
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Moving hedgehog could get another hedgehog moving forward
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Wed, 09 May 2007 20:32:41 +0000 |
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- Further work on new collisions implementation
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Fri, 04 May 2007 19:59:51 +0000 |
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Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
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Sat, 17 Mar 2007 18:17:19 +0000 |
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- Get rid of operator := to have GPC support
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Sun, 11 Feb 2007 19:57:29 +0000 |
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Better AI behavior
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Sun, 11 Feb 2007 19:38:26 +0000 |
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Many small improvements
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Sat, 10 Feb 2007 13:14:41 +0000 |
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Disable cheat trick with hjump
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Sat, 10 Feb 2007 12:52:14 +0000 |
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Better construction tool
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Wed, 07 Feb 2007 21:36:55 +0000 |
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Construction tool
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Wed, 07 Feb 2007 17:27:32 +0000 |
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Airplane can fly from right to left
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Mon, 05 Feb 2007 20:26:13 +0000 |
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- Implement hack to let ammo stores work without needed assistance of frontend
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Mon, 05 Feb 2007 19:33:24 +0000 |
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Update copyright information
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Sat, 27 Jan 2007 14:18:33 +0000 |
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integer -> LongInt
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Fri, 26 Jan 2007 22:36:21 +0000 |
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AI compiles, but doesn't work
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Sun, 21 Jan 2007 19:51:02 +0000 |
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Fixed-point arithmetics in engine.
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Sun, 17 Dec 2006 20:50:49 +0000 |
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Attack angle constraints
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Sun, 17 Dec 2006 18:40:04 +0000 |
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Now blow torch angle can be changed during blowing :)
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Sun, 17 Dec 2006 17:55:41 +0000 |
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First implementation of Blow Torch
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Thu, 14 Dec 2006 20:06:46 +0000 |
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Simplify hedgehogs physics code, make it better
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Sun, 10 Dec 2006 15:55:53 +0000 |
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- Implement ammo cases
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Wed, 29 Nov 2006 20:33:07 +0000 |
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Mine Strike weapon
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Tue, 28 Nov 2006 17:14:39 +0000 |
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- Pickhammer sound
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Thu, 23 Nov 2006 20:10:42 +0000 |
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- Health tags over drowned hedgehogs
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Sat, 28 Oct 2006 12:56:04 +0000 |
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Parachute
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Thu, 05 Oct 2006 16:33:18 +0000 |
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Relicense to GPL
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Sat, 16 Sep 2006 15:15:30 +0000 |
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Fix hedgehog physics %)
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Thu, 17 Aug 2006 13:54:18 +0000 |
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- Many small fixes in engine
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Fri, 11 Aug 2006 20:00:29 +0000 |
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Small fixes for better FPC compatibility
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Fri, 11 Aug 2006 16:17:50 +0000 |
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- Many type fixes
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Sat, 05 Aug 2006 20:57:36 +0000 |
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- Fixed compilation
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Sun, 23 Jul 2006 21:22:44 +0000 |
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- New fort
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Thu, 20 Jul 2006 20:11:32 +0000 |
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- Fixed bug with hedgehog under water using rope
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Sun, 16 Jul 2006 08:13:51 +0000 |
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- New test map
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Wed, 12 Jul 2006 15:39:58 +0000 |
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Cluster bomb
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Tue, 11 Jul 2006 21:04:05 +0000 |
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- New First Aid powerup
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Sat, 08 Jul 2006 21:40:03 +0000 |
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- Unicode support for team and hedgehogs names
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Mon, 03 Jul 2006 17:46:58 +0000 |
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- More smooth hedgehogs physics
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Fri, 23 Jun 2006 20:02:41 +0000 |
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- Many AI improvements
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Tue, 20 Jun 2006 21:21:31 +0000 |
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Collision-related stuff
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Sun, 05 Feb 2006 18:51:54 +0000 |
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No more hedgehogs hung in air
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Wed, 25 Jan 2006 19:45:39 +0000 |
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- Replaced water sprite
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Thu, 19 Jan 2006 21:12:20 +0000 |
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- Fixed bubble theme object
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Sun, 15 Jan 2006 14:14:12 +0000 |
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- Teams health bars sorting
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Thu, 12 Jan 2006 16:33:26 +0000 |
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Show team health bars, without sorting yet
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Mon, 09 Jan 2006 20:33:12 +0000 |
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- Fixed console behavior
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Sat, 07 Jan 2006 15:21:44 +0000 |
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- Increased FPS
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Thu, 05 Jan 2006 22:55:45 +0000 |
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Better Desert Eagle and Shotgun
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Thu, 05 Jan 2006 15:54:22 +0000 |
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- Properly get seed in net game
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Wed, 28 Dec 2005 22:18:11 +0000 |
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With this patch the game doesn't crash when gaming by net
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Sun, 11 Sep 2005 21:02:11 +0000 |
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- Various fixes for ammo cases
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Sun, 11 Sep 2005 11:45:01 +0000 |
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- Minor code simplifying
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Thu, 25 Aug 2005 17:57:37 +0000 |
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Fixed problem with hedgehog physics when turn is over and hedgehog is jumping
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Tue, 23 Aug 2005 16:17:53 +0000 |
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- set svn:eol-style to native
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Mon, 22 Aug 2005 13:35:41 +0000 |
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Add current sources.
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