hedgewars/uCollisions.pas
2019-08-06 alfadur fix check for static gears
2019-08-06 Wuzzy Restrict girder placement in other land objects, too
2019-08-06 alfadur disallow placing girders over airmines and moving hogs
2019-08-06 alfadur add helper to find if a spite intersects gears
2019-01-09 nemo fix incorrect mask set in r7b4643ff60ea - this causes ghost hog collisions and odd hog jumps on overlap with active hog
2018-11-23 nemo overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
2018-10-27 alfadur make firepunch hit moving gears (airmines are not amused)
2018-07-10 Wuzzy Refactor collision mask checks, remove hardcoded numbers
2018-07-10 Wuzzy Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
2018-03-11 alfadur Fix minigun bullets sometimes failing to hit when shooting same thing twice in row
2018-01-31 alfadur Machinegun. also tweaked ignore
2016-03-03 nemo Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
2016-01-31 unc0rr Bye-bye TryDo
2015-09-10 sheepluva small code cleanup
2015-08-10 sheepluva more copyright fixes
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