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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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hedgewars/uStore.pas
2009-05-03
nemo
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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2009-05-01
unc0rr
nemo's tweaks to bubbles
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2009-04-30
unc0rr
Oops, remove debug stuff
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2009-04-30
unc0rr
nemo's great patch:
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2009-04-13
unc0rr
- Fix training
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2009-04-03
unc0rr
Patch by nemo:
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2009-03-23
unc0rr
patch by koda:
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2009-03-22
unc0rr
Save much CPU time by initializing vertex arrays in texture creation function
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2009-03-22
unc0rr
Use GL_TRIANGLE_FAN instead of GL_TRIANGLES (more efficient)
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2009-03-22
unc0rr
Apply koda's OpenGL ES compatibility patch
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2009-03-18
unc0rr
- Fix warnings in frontend
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2009-03-16
unc0rr
Don't use GLU
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2009-03-07
unc0rr
- nemo's patch: some animations, zero probability for infinite weapons
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2009-03-02
unc0rr
laser beam by nemo reworked a bit by me
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2009-02-18
unc0rr
More reorganization
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2009-02-18
unc0rr
Reorganize land texteure function in prepare to texture split
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2009-01-18
unc0rr
Fallback to no hat when hat couldn't be loaded
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2008-12-04
unc0rr
Don't call SDL_FreeSurface with null pointer
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2008-10-27
unc0rr
Draw dark background under chat text
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2008-09-28
unc0rr
- Hedgehog doesn't take off hat when shooting from shotgun
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2008-09-11
unc0rr
Hat 'wearing' animation
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2008-08-31
unc0rr
Hats now fully implemented for local game
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2008-08-08
unc0rr
- Fix previous commit
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2008-08-08
unc0rr
Start implementing support for 32bit sprites concerned in map generation process.
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2008-07-27
unc0rr
Add ability to resize engine's window
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2008-07-22
unc0rr
Load flakes information from theme.cfg when playing painted map
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2008-07-07
unc0rr
Update copyright headers a bit
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2008-07-04
unc0rr
Testing explosion particles implementation
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2008-06-22
unc0rr
Complete exit confirmation implementation
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2008-04-27
unc0rr
Update copyright info in source files headers
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