Autokick ignored players from game room on join. Needs testing.
usound: added function for loops with fade in and out
airplane attacks: added stunt sound (
issue #54)
Fixed scoring exploit on Control and removed user branding from the map
Changed hog positioning code on CTF_Blizzard so that each side is positioned in the same manner, and gets to move in the same order
Fixed version control fail in CTF_Blizzard
Added tag Hedgewars-iOS-1.2.3 for
changeset ae0c6c35414d
better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
in the cocoa ammomenu show descriptions properly for lower weapons
updated the way to update weaponset
Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)