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hedgewars/uVariables.pas
2011-04-05
nemo
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
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2011-03-29
nemo
mikade really likes the snow dust
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2011-03-24
koda
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
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2011-03-24
koda
this supposedly makes hwengine work with sdl 1.3 past rev 5296
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2011-03-20
nikin
percentage modifier for get away time
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2011-03-19
nemo
Land sprayer tweaks, make land spray and mudball not end turn
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2011-03-19
nemo
Landgun, first pass. At sdw's request.
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2011-03-17
Henek
added game mode Tag Team, mostly untested, please test :)
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2011-03-16
Henek
added GetCurAmmoType to lua
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2011-03-13
koda
update some sdl-1.3 bindings (working up to rev 5296)
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2011-03-02
nemo
fix bad ogg name
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2011-03-02
nemo
add victory/flawless victory sounds. untested
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2011-03-01
koda
Happy 2011 :)
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2011-02-26
koda
usound: added function for loops with fade in and out
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2011-02-07
koda
update sdl apis to use the new rendering functions
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2011-02-03
sheepluva
graphic for sinegun, will probably tweak it soon(TM) though
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2011-01-29
Henek
added dummy for tardis and ugly icons for tardis and structure
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2011-01-29
Henek
still in developement take on adding structures, working hiding of hogs and ejecting them later.
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2011-01-22
sheepluva
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
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2011-01-17
koda
merge
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2011-01-17
koda
merge latest 0.9.15 changes into head
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2011-01-17
koda
merge default into experimental3D
experimental3D
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2011-01-12
Henek
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
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2011-01-04
koda
smaller rearrangement of (non stereo related) variables
experimental3D
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2011-01-04
koda
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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2011-01-02
koda
remove obsolete TrainingFlags code
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2011-01-02
sheepluva
display caption for ammotype amNothing when switched to so that players know what just happened
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2011-01-01
Henek
added flake configuration also in sudden death and SDClouds for underwater
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2010-12-31
Henek
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
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2010-12-30
Henek
added also splash and droplets to sd and refactored theme.cfg, not all themes updated
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