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hedgewars/uLandGraphics.pas
2011-03-23
nemo
Fix endianness
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2011-03-01
koda
Happy 2011 :)
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2011-01-30
Henek
fixed unlimeted fuel bug for rcplane
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2010-12-30
Palewolf
Snow blends into land, trys to fill the gaps
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2010-12-26
nemo
oops. forgot to check on indestructible in combination with disableLandBack
0.9.15
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2010-12-26
nemo
add a disabling for landback, set it if flakes are enabled
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2010-12-26
nemo
revert last change. ordinary fire is fine, but HHG screws up.
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2010-12-26
nemo
disable landbackpixel on small explosions
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2010-12-26
nemo
remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
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2010-12-24
nemo
more fiddling with graphics to try and satisfy both fire and snow
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2010-12-23
nemo
oops. hopefully unbreak maps while still preserving mask behaviour as before (basketball nets etc)
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2010-12-23
nemo
more tweaking land graphics due to snow
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2010-12-22
nemo
Visual tweaks for snow
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2010-11-21
unc0rr
uDebug
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2010-11-18
unC0Rr
Haven't found a better place than uIO for OutError
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2010-11-18
unC0Rr
Move some stuff from uMisc to uUtils
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2010-11-17
unc0rr
uLand isn't that important to them
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2010-11-17
unC0Rr
Move variables from uMisc to uVariables
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2010-11-17
unC0Rr
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-08-21
smaxx
Engine:
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2010-07-31
koda
remove trailing spaces from end of line
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2010-07-30
smaxx
Engine:
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2010-07-02
nemo
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
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2010-07-01
nemo
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
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2010-07-01
nemo
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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2010-07-01
nemo
Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
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2010-07-01
nemo
Store some calcs to speed up uLandGraphics a tad
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2010-06-30
koda
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
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