Sun, 03 Jul 2011 20:01:13 -0400 | nemo | separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done | file | diff | annotate |
Thu, 30 Jun 2011 18:20:41 -0400 | nemo | Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though. | file | diff | annotate |
Tue, 28 Jun 2011 19:16:42 -0400 | nemo | sweep up some AA pixels | file | diff | annotate |
Sun, 26 Jun 2011 20:29:08 -0400 | nemo | Use an ifdef instead, add despeckling of tunnels | file | diff | annotate |
Sun, 26 Jun 2011 16:34:31 -0400 | nemo | add missing nil check, increase despeckling of background too | file | diff | annotate |
Mon, 20 Jun 2011 20:46:27 -0400 | nemo | Avoid desyncing on blurry land | file | diff | annotate |