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hedgewars/uLandGraphics.pas
Sun, 03 Jul 2011 20:01:13 -0400
nemo
separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
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Thu, 30 Jun 2011 18:20:41 -0400
nemo
Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
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