hedgewars/uGears.pas
2013-03-04 nemo Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
2013-02-27 nemo merge w/ default icegun
2013-02-25 nemo workaround for frequent AllHH active call in hedgehog step icegun
2013-02-25 nemo More fiddling w/ sliding icegun
2013-02-25 nemo Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster. icegun
2013-02-23 nemo Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
2013-02-10 nemo Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
2013-01-26 koda update branch webgl
2013-01-23 koda restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
2013-01-02 koda also have uTouch follow the new NewTurn policy
2013-01-01 nemo move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
2012-12-25 koda update branch with default webgl
2012-12-03 Rowan D GCI2012: Convert uMobile into a Callback Record
2012-12-01 deepdog GCI2012: Remove Structure Weapon Code
2012-11-27 unc0rr Remove limit on hedgehogs number
2012-11-22 koda throw in some 'nots' trying to restore pas2c functionality webgl
2012-11-21 koda updated branch webgl
2012-11-15 nemo Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-08 nemo objects too
2012-11-07 nemo LongInt Land width/height, mouse coords
2012-11-06 unc0rr Spam log with checksums
2012-10-29 nemo disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
2012-10-28 koda cleanup in initEverything and freeEverything
2012-10-23 nemo Flag script parsecommands to avoid echoing to net
2012-10-18 nemo damn nots
2012-10-16 nemo skip all dx/dy mod if Power is 0
2012-10-15 nemo Also shove using shotgun, switch off hat when not active hog
2012-10-14 nemo First pass at cleaver.
2012-10-09 nemo Knife is still broken, but so koda can fix it...
2012-10-08 nemo A bit more on the knife. Also add missing files to CMakeLists
2012-10-01 unc0rr - Fix warnings and hints
2012-09-04 sheepluva I didn't want to do this since it seems less clean, but...
2012-09-04 sheepluva skip second CheckForWin if water wasn't raised after first one
2012-09-04 sheepluva fix multi-shot related game ends leading to incomplete stats, fixes issue 372
2012-08-30 nemo Checking merge against latest trunk
2012-08-24 unc0rr Move rope code to separate unit
2012-08-22 nemo Burn a random number in the override. Make sure cirbuf is reset.
2012-08-08 nemo er. more like this.
2012-08-08 nemo Allow scripting to delete gears
2012-08-05 nemo First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
2012-07-25 nemo Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
2012-07-21 nemo Ok. *these* should be safe with just this one extra check...
2012-08-30 nemo checkpoint merge
2012-07-20 nemo :( I have no idea why this did not work
2012-07-20 nemo I thirst for randomness.
2012-07-20 nemo Try avoiding spamming the log by retaining the gears. untested.
2012-07-19 nemo Fix TARDIS, make switcher work w/ the new more stringent check.
2012-07-16 unc0rr - Check for harmful gear deletions
2012-07-15 nemo Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
2012-07-15 nemo Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
2012-07-08 unc0rr Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
2012-07-04 nemo Allow script to set number of ammo in a crate. untested.
2012-07-03 unc0rr - Don't call Length() on variable size arrays
2012-07-20 belphegorr Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
2012-06-04 nemo Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
2012-06-04 nemo Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
2012-06-02 nemo add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
2012-05-31 unc0rr Improve TestWhip
2012-05-28 nemo Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
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