Mon, 13 Aug 2012 23:17:09 +0400 |
unc0rr |
Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
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Wed, 08 Aug 2012 22:08:23 +0400 |
unc0rr |
Keep room till last player quits
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Sun, 05 Aug 2012 23:03:49 +0400 |
unc0rr |
Introduce 'a' and 'u' client flags to mark admins and authenticated users
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Tue, 31 Jul 2012 23:29:00 +0400 |
unc0rr |
Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
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Sat, 07 Jul 2012 23:31:59 +0400 |
unc0rr |
- Check ready status only after deleting player's teams (should fix the bug when you're unable to start game)
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Thu, 28 Jun 2012 22:45:06 +0400 |
unc0rr |
- Try sending remove message in 'finally' as a last resort
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Sat, 26 May 2012 22:27:57 +0400 |
unc0rr |
Bring leftTeams back (with a fix) as it is apparently needed for spectators.
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Fri, 25 May 2012 00:06:42 +0400 |
unc0rr |
- Restore pre-r9257cf8e7af2 behavior
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Wed, 23 May 2012 23:30:50 +0400 |
unc0rr |
Mark team for deletion when letting others know it has left during game. Should help with quitters problem.
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Fri, 23 Mar 2012 23:03:09 +0400 |
unc0rr |
Oops
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Thu, 22 Mar 2012 22:55:38 +0400 |
unc0rr |
Add more strictness in hope it will help with space leak
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Thu, 01 Mar 2012 23:55:19 +0400 |
unc0rr |
Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
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Thu, 01 Mar 2012 23:35:13 +0400 |
unc0rr |
Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
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Wed, 29 Feb 2012 23:44:49 +0400 |
unc0rr |
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
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Thu, 23 Feb 2012 18:41:52 +0400 |
unc0rr |
Handle ROOM* commands in rooms list model
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Thu, 29 Dec 2011 23:02:40 +0300 |
unc0rr |
Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
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Sun, 23 Oct 2011 11:37:52 +0400 |
unc0rr |
Case-insensitive comparison of nicks
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Tue, 27 Sep 2011 19:27:19 +0400 |
unc0rr |
Introduce EngineInteraction module
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Sat, 24 Sep 2011 21:14:51 +0400 |
unc0rr |
Store replays for further analysis
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Sat, 24 Sep 2011 00:00:57 +0400 |
unc0rr |
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
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Sat, 23 Jul 2011 09:30:51 +0400 |
unc0rr |
Implement command for banning by ip and a command for bans list
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Sun, 22 May 2011 19:44:53 +0400 |
unc0rr |
60 seconds cooldown ban on kick
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Mon, 16 May 2011 22:04:59 +0400 |
unc0rr |
Don't perform RestartServer action when already did it once
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Mon, 16 May 2011 22:03:14 +0400 |
unc0rr |
Don't send stats after spawning new server
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Sun, 15 May 2011 18:16:13 +0400 |
unc0rr |
Pass correct arguments on restart
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Sun, 15 May 2011 18:10:01 +0400 |
unc0rr |
On restart command close server socket and spawn new server, keep running until last client quits
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Wed, 27 Apr 2011 11:11:45 -0400 |
nemo |
update iphone too
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Tue, 12 Apr 2011 22:31:48 +0400 |
unc0rr |
Start implementation of archivements/ratings on server side: replay saving routine
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Thu, 07 Apr 2011 21:43:43 +0400 |
unc0rr |
Fix crash in server (accessing deleted room)
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Sun, 03 Apr 2011 16:31:40 +0400 |
unc0rr |
Fix crash when old room admin becomes new room admin
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