Sun, 14 Aug 2011 23:52:45 -0400 | nemo | suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes). | file | diff | annotate |
Sun, 14 Aug 2011 23:06:00 -0400 | nemo | bump up max collision to 1024 entries | file | diff | annotate |
Wed, 22 Jun 2011 18:55:58 -0400 | nemo | This can afford to be a bit larger. Does not impact performance. | file | diff | annotate |
Wed, 02 Mar 2011 00:27:20 +0100 | koda | Happy 2011 :) | file | diff | annotate |
Fri, 31 Dec 2010 21:39:12 +0100 | sheepluva | fix sticky rope issue | file | diff | annotate |
Sun, 26 Dec 2010 15:37:43 -0500 | nemo | ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs. | file | diff | annotate |