hedgewars/uMisc.pas
2010-10-21 nemo Set default ready timer to 0 to see if desyncs come back.
2010-10-12 koda minor stuff
2010-10-09 koda merge
2010-10-06 smaxx Engine:
2010-10-06 nemo Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
2010-10-07 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
2010-09-27 smaxx Engine:
2010-09-14 nemo more fixing of indentation
2010-08-29 burp Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
2010-08-27 koda tap to dismiss 'get ready', add a toggle to enable/disable it
2010-08-26 smaxx Engine:
2010-08-24 koda set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
2010-08-24 smaxx Engine:
2010-08-23 burp lua function SetEffect to set and remove THogEffects
2010-08-02 koda clean and reorder arguments passed to engine
2010-07-31 koda remove trailing spaces from end of line
2010-08-18 smaxx Engine: experimental3D
2010-07-31 koda reverted stereo craziness - the experimental3D branch has been created for a reason
2010-08-02 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
2010-07-31 koda merge
2010-07-30 smaxx Engine:
2010-07-31 koda applying smaxx patch where it should be experimental3D
2010-07-30 koda creating a new branch for experimental 3d stereographic rendering experimental3D
2010-07-31 koda fix panning when zoomed (finally)
2010-07-31 koda fix issue #6 (missing nick in chat)
2010-07-25 koda use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
2010-07-22 koda reduce the number of keywords used and switch to BMP format for screenshots
2010-07-18 koda add a timer selection for grenades
2010-07-10 koda cWeaponTooltips -> rqTooltipsOff
2010-07-07 koda fix the multitouch shooting and moving
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