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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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hedgewars/uMisc.pas
2010-10-21
nemo
Set default ready timer to 0 to see if desyncs come back.
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2010-10-12
koda
minor stuff
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2010-10-09
koda
merge
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2010-10-06
smaxx
Engine:
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2010-10-06
nemo
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
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2010-10-07
koda
move all mobile-related functions in their own module, provides a structure for future mobile ports
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2010-09-27
smaxx
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2010-09-14
nemo
more fixing of indentation
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2010-08-29
burp
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
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2010-08-27
koda
tap to dismiss 'get ready', add a toggle to enable/disable it
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2010-08-26
smaxx
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2010-08-24
koda
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
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2010-08-24
smaxx
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2010-08-23
burp
lua function SetEffect to set and remove THogEffects
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2010-08-02
koda
clean and reorder arguments passed to engine
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2010-07-31
koda
remove trailing spaces from end of line
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2010-08-18
smaxx
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experimental3D
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2010-07-31
koda
reverted stereo craziness - the experimental3D branch has been created for a reason
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2010-08-02
koda
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
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2010-07-31
koda
merge
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2010-07-30
smaxx
Engine:
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2010-07-31
koda
applying smaxx patch where it should be
experimental3D
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2010-07-30
koda
creating a new branch for experimental 3d stereographic rendering
experimental3D
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2010-07-31
koda
fix panning when zoomed (finally)
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2010-07-31
koda
fix issue #6 (missing nick in chat)
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2010-07-25
koda
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
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2010-07-22
koda
reduce the number of keywords used and switch to BMP format for screenshots
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2010-07-18
koda
add a timer selection for grenades
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2010-07-10
koda
cWeaponTooltips -> rqTooltipsOff
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2010-07-07
koda
fix the multitouch shooting and moving
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