2010-10-14 |
koda |
less warning, no rotation glitch, more comments
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2010-10-11 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
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2010-10-11 |
nemo |
restore the delay between shots
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2010-10-11 |
nemo |
Skip "hurry" message if turn is 10s or less
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2010-10-11 |
nemo |
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
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2010-10-11 |
nemo |
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
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2010-10-10 |
nemo |
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
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2010-10-10 |
nemo |
Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
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2010-09-26 |
nemo |
Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
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2010-09-22 |
smaxx |
Engine:
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2010-09-10 |
smaxx |
Engine:
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2010-09-09 |
nemo |
Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
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2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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2010-09-05 |
nemo |
Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
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2010-09-04 |
burp |
gfAISurvival: fix issue when cpu cannot find new place to spawn
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2010-09-01 |
smaxx |
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2010-08-29 |
burp |
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
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2010-08-26 |
burp |
gfAISurvival/heResurrectable: respawn always with 100HP
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2010-08-26 |
tiyuri |
Fixes memory leak -Burp
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2010-08-26 |
tiyuri |
Add kill counter to Survival Mode -Burp
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2010-08-25 |
tiyuri |
Some survival mode changes by burp
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2010-08-21 |
burp |
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
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2010-08-21 |
smaxx |
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2010-08-10 |
burp |
* SpawnCustomCrateAt procedure + lua bindings
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2010-08-06 |
smaxx |
Engine:
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2010-08-03 |
smaxx |
Engine:
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2010-08-03 |
smaxx |
Engine:
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2010-08-02 |
smaxx |
Engine:
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2010-08-02 |
smaxx |
Engine:
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2010-08-02 |
smaxx |
Engine:
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-07-30 |
smaxx |
Engine:
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2010-07-29 |
smaxx |
Engine:
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2010-07-25 |
koda |
shrink confirmation button, double tap resets zoom and centers hog
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2010-07-03 |
koda |
further code cleanup and less redundancy
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2010-06-30 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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2010-06-28 |
sheepluva |
engine: apply weapon offset to charge animation
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2010-06-16 |
sheepluva |
correct cake sit-down animation so that it doesn't sit down in mid-air anymore
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2010-06-05 |
smxx |
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2010-06-05 |
smxx |
Engine:
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2010-05-28 |
smxx |
Engine (Henek):
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2010-05-28 |
smxx |
Engine:
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2010-05-23 |
nemo |
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
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2010-05-19 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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2010-05-18 |
smxx |
Engine:
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2010-05-17 |
sheepluva |
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
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2010-05-17 |
sheepluva |
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
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2010-05-17 |
nemo |
Change to just set timer to 0
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2010-05-14 |
nemo |
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
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2010-05-14 |
nemo |
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
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2010-05-11 |
nemo |
hey sheepluva, how about just this? lets you have an anonymous one too.
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2010-05-10 |
nemo |
tweak
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2010-05-08 |
nemo |
Fix spectator bug in health tag
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2010-05-07 |
sheepluva |
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
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2010-05-07 |
unc0rr |
Fix list Z-order bug (not tested)
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2010-05-06 |
sheepluva |
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
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2010-05-06 |
unc0rr |
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
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2010-05-06 |
sheepluva |
* get rid of some fpc hints (redundant/superfluous includes)
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2010-05-06 |
sheepluva |
removed debug string I thought I deleted already.. wth...
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2010-05-06 |
sheepluva |
portal:
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2010-05-05 |
nemo |
unneeded
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2010-05-04 |
sheepluva |
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
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2010-05-04 |
nemo |
TEMPORARY
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2010-05-02 |
smxx |
Engine:
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2010-05-02 |
koda |
js' patch that restores Vsync on snow leopard
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2010-05-02 |
nemo |
Drown the hog using the piano
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2010-05-02 |
nemo |
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
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2010-05-01 |
smxx |
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2010-05-01 |
nemo |
Fix portal graphic name, continuing work on portal movement
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2010-05-01 |
nemo |
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
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2010-05-01 |
sheepluva |
* added some comments
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2010-04-30 |
mbait |
Gas grenade:
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2010-04-29 |
smxx |
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2010-04-29 |
sheepluva |
let players affect in which direction their teleported hedgehog will look
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2010-04-29 |
smxx |
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2010-04-17 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
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2010-04-16 |
smxx |
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2010-04-15 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
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2010-04-12 |
smxx |
Engine:
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2010-04-11 |
nemo |
offset graves
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2010-04-10 |
smxx |
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2010-04-07 |
sheepluva |
* INSTALL file: setting FreePascal to >= 2.2.0
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2010-04-06 |
smxx |
Engine:
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2010-04-04 |
nemo |
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
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2010-04-03 |
nemo |
Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
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2010-04-02 |
sheepluva |
* add some kind of SniperRifle training mission
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2010-04-02 |
nemo |
GetRandom(0) is illegal
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2010-04-02 |
palewolf |
Slightly different easing equations for bigexplosion
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2010-04-02 |
nemo |
Rebalance Default to take into account reweighting of crates, remove redundant check
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2010-04-02 |
nemo |
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
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2010-04-02 |
nemo |
Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
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2010-04-02 |
nemo |
Call modify damage on poison damage
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2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-04-01 |
sheepluva |
* make invul animations of different hogs run asynchronously
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2010-04-01 |
sheepluva |
* check for valid TWave before starting/drawing them, prevents segfault
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2010-03-30 |
sheepluva |
fix fpc 2.2.4 type related warning with unclear origin
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2010-03-30 |
smxx |
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2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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2010-03-29 |
palewolf |
- Add HH dX/dY to Birdy disappearing animation
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2010-03-28 |
palewolf |
Birdy appears from off-screen
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2010-03-28 |
sheepluva |
* removed old hellishimpact.ogg
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2010-03-28 |
nemo |
another ban for gstLoser
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2010-03-27 |
smxx |
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2010-03-27 |
nemo |
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
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2010-03-27 |
nemo |
New impact sounds for HHG
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2010-03-27 |
smxx |
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2010-03-27 |
nemo |
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
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2010-03-27 |
smxx |
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2010-03-27 |
nemo |
Keep crosshair active when using rope, regardless of alt wep
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2010-03-27 |
smxx |
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2010-03-27 |
nemo |
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
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2010-03-27 |
smxx |
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2010-03-27 |
palewolf |
- Bee sprites for target and HH hand
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2010-03-27 |
mbait |
Added egg sprite
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2010-03-27 |
mbait |
Added poisoned eggs
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2010-03-27 |
nemo |
Specifically check for current hedgehog being on rope, the tricky bastard.
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2010-03-27 |
nemo |
Try to reduce expensive Distance() call until sure it is needed
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2010-03-27 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
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2010-03-26 |
nemo |
remove pointless code
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2010-03-26 |
nemo |
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
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