Wuzzy <Wuzzy2@mail.ru> [Tue, 15 Jan 2019 01:47:07 +0100] rev 14599
Target practice: Change target radar color to red
Wuzzy <Wuzzy2@mail.ru> [Tue, 15 Jan 2019 00:48:57 +0100] rev 14598
Highlight next target for most target practices
Wuzzy <Wuzzy2@mail.ru> [Mon, 14 Jan 2019 23:38:31 +0100] rev 14597
ACF5: Delete circles vgears after wave3 appeared
Wuzzy <Wuzzy2@mail.ru> [Mon, 14 Jan 2019 23:30:15 +0100] rev 14596
Keep track of accuracy record in target practice challenges
Wuzzy <Wuzzy2@mail.ru> [Mon, 14 Jan 2019 21:19:57 +0100] rev 14595
Remove "loser" messages in challenges
The point of challenges is not to "win", but to reach a highscore, so we need not to rub failure into the player's face.
nemo [Mon, 14 Jan 2019 15:11:15 -0500] rev 14594
just focus on the unsafe deletes in a hopefully branch-safe fashion
nemo [Mon, 14 Jan 2019 15:01:43 -0500] rev 14593
aaagh can't just move delete like that due to our RNG scrambling... reverting on branch. we'll just have to take our chances w/ the bad code
Wuzzy <Wuzzy2@mail.ru> [Mon, 14 Jan 2019 19:26:24 +0100] rev 14592
Rename the special "none" key in frontend
nemo [Mon, 14 Jan 2019 12:35:32 -0500] rev 14591
branch merge
nemo [Mon, 14 Jan 2019 12:34:47 -0500] rev 14590
ai improvements are release branch safe
Wuzzy <Wuzzy2@mail.ru> [Mon, 14 Jan 2019 00:34:56 +0100] rev 14589
Reverse order of visual gears linked list
Now vgears will render in the order they have been added.
Older visual gears are rendered earlier, so they are "behind" newer visual gears.
This has been primarily done to fix the render order of speech bubbles (
bug #287).
Wuzzy <Wuzzy2@mail.ru> [Mon, 14 Jan 2019 17:59:32 +0100] rev 14588
Update changelog for campaign updates
Wuzzy <Wuzzy2@mail.ru> [Mon, 14 Jan 2019 17:43:19 +0100] rev 14587
ASA moon02: Don't play victory animation if runner died and hero survived
Wuzzy <Wuzzy2@mail.ru> [Mon, 14 Jan 2019 17:12:12 +0100] rev 14586
ASA: Tweak spawning height of hedgehogs
Wuzzy <Wuzzy2@mail.ru> [Mon, 14 Jan 2019 17:04:18 +0100] rev 14585
ASA moon02: Fix player not losing if time runs out while still having the rope
Wuzzy <Wuzzy2@mail.ru> [Mon, 14 Jan 2019 16:18:34 +0100] rev 14584
Fix crosshair sometimes not getting removed
Wuzzy <Wuzzy2@mail.ru> [Mon, 14 Jan 2019 07:14:18 +0100] rev 14583
Outsource commonly used words in siPointType to QTfrontend
Wuzzy <Wuzzy2@mail.ru> [Mon, 14 Jan 2019 06:17:35 +0100] rev 14582
ASA moon02: Add finishing times in ranking
Wuzzy <Wuzzy2@mail.ru> [Mon, 14 Jan 2019 05:58:07 +0100] rev 14581
ASA: Show current time and personal best in moon02
Wuzzy <Wuzzy2@mail.ru> [Mon, 14 Jan 2019 04:59:04 +0100] rev 14580
ASA desert02: Show escape record in-game
Wuzzy <Wuzzy2@mail.ru> [Mon, 14 Jan 2019 04:30:31 +0100] rev 14579
Tweak bounce effects of some gears
This adds bounce effects for gtSMine, gtMine and gtCluster
Wuzzy <Wuzzy2@mail.ru> [Mon, 14 Jan 2019 03:53:21 +0100] rev 14578
Fix "unused variable" warning (valOK)
Wuzzy <Wuzzy2@mail.ru> [Mon, 14 Jan 2019 03:52:09 +0100] rev 14577
Remove a bunch of dead out-commented code
Wuzzy <Wuzzy2@mail.ru> [Mon, 14 Jan 2019 03:23:21 +0100] rev 14576
Fix WorldWrap returning sometimes true unjustifiably
Wuzzy <Wuzzy2@mail.ru> [Mon, 14 Jan 2019 02:48:36 +0100] rev 14575
Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
Wuzzy <Wuzzy2@mail.ru> [Sun, 13 Jan 2019 22:22:40 +0100] rev 14574
Fix airplane line being drawn in front of many HUD elements
Wuzzy <Wuzzy2@mail.ru> [Sun, 13 Jan 2019 18:07:04 +0100] rev 14573
Air attack: Don't spawn missile if it would end up inside bounce world edge of other side
Wuzzy <Wuzzy2@mail.ru> [Sun, 13 Jan 2019 17:49:29 +0100] rev 14572
Tweak height limit of air attack in bounce edge maps
Wuzzy <Wuzzy2@mail.ru> [Sun, 13 Jan 2019 17:28:33 +0100] rev 14571
Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru> [Sun, 13 Jan 2019 17:02:15 +0100] rev 14570
Deny air attack in bounce world edge if target is in "impossible" position