Sun, 28 Jun 2009 14:37:26 +0000 |
nemo |
koda/Smaxx changes to openal for crossplatform building
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Wed, 24 Jun 2009 15:59:32 +0000 |
unc0rr |
koda's OpenAL conversion:
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Thu, 18 Jun 2009 17:48:06 +0000 |
nemo |
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
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Thu, 11 Jun 2009 15:22:02 +0000 |
unc0rr |
Patch by koda:
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Thu, 30 Apr 2009 20:13:44 +0000 |
unc0rr |
nemo's great patch:
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Tue, 14 Apr 2009 19:05:23 +0000 |
unc0rr |
koda's patch
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Tue, 07 Apr 2009 14:01:46 +0000 |
unc0rr |
patch by koda
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Mon, 23 Mar 2009 21:09:34 +0000 |
unc0rr |
patch by koda:
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Sun, 22 Mar 2009 14:32:22 +0000 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
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Wed, 18 Mar 2009 21:43:46 +0000 |
unc0rr |
Patch by koda
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Tue, 10 Mar 2009 17:55:29 +0000 |
unc0rr |
a patch
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Sat, 21 Feb 2009 11:49:56 +0000 |
unc0rr |
Patch by koda to better support Mac OS X
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Mon, 19 Jan 2009 15:25:22 +0000 |
unc0rr |
Patch by nemo (polished by me)
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Tue, 30 Dec 2008 19:17:47 +0000 |
unc0rr |
Patch for engine to successfully build on Mac OS X by Michael Schindler
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Sat, 16 Aug 2008 20:36:18 +0000 |
unc0rr |
Play music in menu also, with fading effects when run game
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