hedgewars/SDLh.pas
Sun, 28 Jun 2009 14:37:26 +0000 nemo koda/Smaxx changes to openal for crossplatform building
Wed, 24 Jun 2009 15:59:32 +0000 unc0rr koda's OpenAL conversion:
Thu, 18 Jun 2009 17:48:06 +0000 nemo Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
Thu, 11 Jun 2009 15:22:02 +0000 unc0rr Patch by koda:
Thu, 30 Apr 2009 20:13:44 +0000 unc0rr nemo's great patch:
Tue, 14 Apr 2009 19:05:23 +0000 unc0rr koda's patch
Tue, 07 Apr 2009 14:01:46 +0000 unc0rr patch by koda
Mon, 23 Mar 2009 21:09:34 +0000 unc0rr patch by koda:
Sun, 22 Mar 2009 14:32:22 +0000 unc0rr Apply koda's OpenGL ES compatibility patch
Wed, 18 Mar 2009 21:43:46 +0000 unc0rr Patch by koda
Tue, 10 Mar 2009 17:55:29 +0000 unc0rr a patch
Sat, 21 Feb 2009 11:49:56 +0000 unc0rr Patch by koda to better support Mac OS X
Mon, 19 Jan 2009 15:25:22 +0000 unc0rr Patch by nemo (polished by me)
Tue, 30 Dec 2008 19:17:47 +0000 unc0rr Patch for engine to successfully build on Mac OS X by Michael Schindler
Sat, 16 Aug 2008 20:36:18 +0000 unc0rr Play music in menu also, with fading effects when run game
less more (0) -15 tip