unc0rr [Sun, 27 May 2007 20:17:55 +0000] rev 529
Option for alternative damage tags
unc0rr [Sun, 27 May 2007 17:55:55 +0000] rev 528
Fix collision with current hedgehog
unc0rr [Sun, 27 May 2007 17:33:06 +0000] rev 527
- One more land template
- Random number generator is initialized also by protocol version
- Better loading progress sprite
unc0rr [Sun, 27 May 2007 13:53:41 +0000] rev 526
- Check for incoming buffer overflow
- Fix incorrect position of attack bar in some cases
unc0rr [Sat, 26 May 2007 20:47:36 +0000] rev 525
Teleported hedgehog picks up cases
unc0rr [Sat, 26 May 2007 20:22:07 +0000] rev 524
One more land template
displacer [Sat, 26 May 2007 20:00:29 +0000] rev 523
num hedgehogs while new team addition (dirty) fixed
unc0rr [Sat, 26 May 2007 16:49:37 +0000] rev 522
Tags with current damage
unc0rr [Thu, 24 May 2007 20:33:07 +0000] rev 521
- Fix some collision bugs
- Fix accessing to freed memory
unc0rr [Thu, 24 May 2007 19:41:51 +0000] rev 520
Teleportation tool
unc0rr [Thu, 24 May 2007 18:48:35 +0000] rev 519
- Fix desert eagle
- Fix problem with binds when restoring game from save
unc0rr [Tue, 22 May 2007 16:31:59 +0000] rev 518
- Fix bug with desert damaging current hedgehog
- Pass string as 'const' parameters
unc0rr [Mon, 21 May 2007 18:07:25 +0000] rev 517
- Don't kick cases by moving hedgehog
- Fix hedgehog not registering in collisions array when changing direction without making a step
- Fix old rope regression (attaching didn't work properly, when hedgehog is jumping)
unc0rr [Mon, 21 May 2007 15:42:21 +0000] rev 516
Fix using parachute while staying on the ground
unc0rr [Fri, 18 May 2007 17:35:12 +0000] rev 515
- Remove deprecated code
- Hopefully increased performance of operations with hwFloat
unc0rr [Fri, 18 May 2007 16:40:43 +0000] rev 514
Fix firepunch regression
unc0rr [Mon, 14 May 2007 18:58:54 +0000] rev 513
Moving hedgehog could get another hedgehog moving forward
unc0rr [Thu, 10 May 2007 21:19:12 +0000] rev 512
Simplify reading from file ;)
unc0rr [Wed, 09 May 2007 20:32:41 +0000] rev 511
- Further work on new collisions implementation
unc0rr [Mon, 07 May 2007 21:12:06 +0000] rev 510
New loading progress sprite code
unc0rr [Mon, 07 May 2007 20:21:26 +0000] rev 509
Bots know shotgun behavior better
unc0rr [Sun, 06 May 2007 20:50:53 +0000] rev 508
Now really fix compilation
unc0rr [Sun, 06 May 2007 14:53:56 +0000] rev 507
Fix compilation on 64bit arch
unc0rr [Sat, 05 May 2007 16:04:55 +0000] rev 506
- A good implementation of shotgun
- Small fixes for previous commit
unc0rr [Fri, 04 May 2007 19:59:51 +0000] rev 505
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr [Wed, 02 May 2007 21:37:08 +0000] rev 504
Fix collision info artifacts in Land array when two objects intersect
unc0rr [Wed, 02 May 2007 18:41:44 +0000] rev 503
Mines also collide
unc0rr [Wed, 02 May 2007 15:21:34 +0000] rev 502
Fix build with CMake & gcc 4.1.2 on my system (treating #include <QtGui> as including directory)
unc0rr [Mon, 19 Mar 2007 21:28:16 +0000] rev 501
Increase "proto version", as the current engine isn't compatible with 0.9 one
unc0rr [Mon, 19 Mar 2007 19:12:46 +0000] rev 500
Use freepascal's routines to manipulate threads