Sun, 14 Aug 2011 16:59:55 -0400 | nemo | Seduction animation. New visual gear type. | file | diff | annotate |
Tue, 09 Aug 2011 21:41:52 +0200 | Xeli | merge | file | diff | annotate |
Sun, 07 Aug 2011 18:49:49 +0200 | koda | oops this slipped through | file | diff | annotate |
Sat, 06 Aug 2011 07:09:30 +0200 | koda | Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes. | file | diff | annotate |
Fri, 24 Jun 2011 09:54:39 +0200 | Xeli | merge | file | diff | annotate |
Wed, 22 Jun 2011 00:38:31 +0200 | Xeli | First commit.. | file | diff | annotate |
Tue, 21 Jun 2011 18:28:34 -0400 | nemo | Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images | file | diff | annotate |