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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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hedgewars/uStore.pas
2011-08-14
nemo
Seduction animation. New visual gear type.
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2011-08-09
Xeli
merge
hedgeroid
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2011-08-07
koda
oops this slipped through
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2011-08-06
koda
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
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2011-06-24
Xeli
merge
hedgeroid
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2011-06-21
Xeli
First commit..
hedgeroid
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2011-06-21
nemo
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
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2011-06-21
nemo
Remove default transparent chunks. Chunk will only be added if theme defined.
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2011-06-13
nemo
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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2011-05-23
nemo
Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
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2011-04-29
koda
make sdl1.3 window creation code more readable
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2011-04-27
koda
fix some more warnings
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2011-04-25
koda
initial refactoring of ObjcExports and OverlayViewController
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2011-04-21
koda
Clean Augean stables 2 (pascal has classnames available)
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2011-04-10
unc0rr
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
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2011-04-05
koda
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
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2011-03-26
koda
fix a couple of loose ends
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2011-03-24
koda
this supposedly makes hwengine work with sdl 1.3 past rev 5296
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2011-03-23
koda
glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
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2011-03-17
koda
and or is not or and is not and
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2011-03-13
koda
update some sdl-1.3 bindings (working up to rev 5296)
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2011-03-01
koda
Happy 2011 :)
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2011-02-07
koda
update sdl apis to use the new rendering functions
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2011-02-05
sheepluva
initialize pointers properly with nil
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2011-02-05
koda
cleaning up how chat is handled on idevices
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2011-02-02
koda
update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
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2011-02-01
sheepluva
Thou shalt not leak!
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2011-02-01
koda
addfilelog <3 debugfile
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2011-01-31
koda
merge 0.9.15 once again
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2011-01-30
nemo
Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
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