2012-05-31 |
unc0rr |
pas2c stuff
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2012-05-28 |
Wolfgang Steffens |
moved generic matrix code to uMatrix.pas
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2012-05-22 |
Wolfgang Steffens |
Replaced matrix related FFP code with explicit matrix calculations.
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2012-05-17 |
Xeli |
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
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2012-05-12 |
unc0rr |
help pas2c
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2012-05-11 |
unc0rr |
Function to compare string to char ftw
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2012-05-11 |
nemo |
Avoid returning an array for the sake of pas2c
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2012-05-10 |
koda |
minor changes for warnings and a variables scope
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2012-05-10 |
unc0rr |
Fix for Int type and sysutils in hwengine.pas
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2012-05-05 |
koda |
the scope cleanup continues...
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2012-05-05 |
koda |
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
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2012-05-05 |
koda |
revisit isTerminated in hwengine
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2012-05-05 |
koda |
adjust the scope of a few uSound variables and functions
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2012-05-02 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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2012-04-28 |
Xeli |
changed uKeys to uInputHandler to better reflect its function
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2012-04-28 |
sheepluva |
license header year range adjustments
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2012-04-23 |
Xeli |
- change uKeys to be event based rather than polling
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2012-04-08 |
koda |
formatting
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2012-02-23 |
nemo |
Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
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2012-02-17 |
koda |
the most important commit of the year
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2012-02-13 |
koda |
update position of on screen buttons on resize
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2012-02-12 |
koda |
gather context restoration under a single keyword
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2012-02-06 |
koda |
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
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2012-01-29 |
koda |
rotation ftw!!! (engine part)
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2012-01-26 |
koda |
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
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2012-01-26 |
Xeli |
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-11-24 |
koda |
GSoC 2011: Android port - merged mainstream
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2011-11-12 |
koda |
slight cleanup, fix compiling with sdl-1.2
hedgeroid
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2011-11-12 |
Xeli |
merge
hedgeroid
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2011-11-12 |
nemo |
Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
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2011-11-12 |
Xeli |
merge...i think
hedgeroid
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2011-11-12 |
nemo |
Add an event mask for SDL1.2
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2011-11-03 |
koda |
double two finger tap to make screenshot on ios (though folder is not yet accessible)
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2011-11-03 |
koda |
make screenshots with 32bits of depths, so that they are more opengles friendly
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2011-10-28 |
koda |
one dangerous merge
hedgeroid
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2011-10-28 |
koda |
restore game config on iphone
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2011-10-16 |
koda |
merge the changes applied to 0.9.16
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2011-09-30 |
koda |
a little code cleanup
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2011-09-25 |
koda |
changed Game arguments to accept data path on 9th array element (like planned)
hedgeroid
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2011-09-25 |
Xeli |
merge
hedgeroid
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2011-09-25 |
koda |
some hopefully harmless experiments
Hedgewars-iOS-1.3.2
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2011-09-24 |
koda |
warnings round also for ios
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2011-09-24 |
unc0rr |
Fix some warnings
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2011-09-25 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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2011-09-20 |
koda |
let's use the built in events, shall we
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2011-09-19 |
koda |
this reintroduces the gsSuspend state to fix multitasking on ios
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2011-09-16 |
Xeli |
merge
hedgeroid
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2011-09-15 |
sheepluva |
screenshots: display a msg on failure and log causative error
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2011-09-09 |
sheepluva |
Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
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2011-09-09 |
Xeli |
merge
hedgeroid
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2011-09-09 |
sheepluva |
"fix" for a screen scaling problem I had after resizing to odd width number values
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2011-09-08 |
sheepluva |
* ShoppaKing/TrophyRace maps updated by wolfmarc
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2011-09-08 |
sheepluva |
change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
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2011-09-02 |
nemo |
Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
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2011-09-02 |
unc0rr |
Why so serious
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2011-09-01 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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2011-09-01 |
Xeli |
Changed SDL_PollEvent to SDL_PeepEvents
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2011-08-26 |
nemo |
Use frontend value for fullscreening.
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2011-08-25 |
sheepluva |
some camera adjustments (should also fix cam flickering on lowerst res)
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