hedgewars/hwengine.pas
2012-05-31 unc0rr pas2c stuff
2012-05-28 Wolfgang Steffens moved generic matrix code to uMatrix.pas
2012-05-22 Wolfgang Steffens Replaced matrix related FFP code with explicit matrix calculations.
2012-05-17 Xeli remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
2012-05-12 unc0rr help pas2c
2012-05-11 unc0rr Function to compare string to char ftw
2012-05-11 nemo Avoid returning an array for the sake of pas2c
2012-05-10 koda minor changes for warnings and a variables scope
2012-05-10 unc0rr Fix for Int type and sysutils in hwengine.pas
2012-05-05 koda the scope cleanup continues...
2012-05-05 koda split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
2012-05-05 koda revisit isTerminated in hwengine
2012-05-05 koda adjust the scope of a few uSound variables and functions
2012-05-02 koda add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
2012-04-28 Xeli changed uKeys to uInputHandler to better reflect its function
2012-04-28 sheepluva license header year range adjustments
2012-04-23 Xeli - change uKeys to be event based rather than polling
2012-04-08 koda formatting
2012-02-23 nemo Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
2012-02-17 koda the most important commit of the year
2012-02-13 koda update position of on screen buttons on resize
2012-02-12 koda gather context restoration under a single keyword
2012-02-06 koda ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
2012-01-29 koda rotation ftw!!! (engine part)
2012-01-26 koda ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
2012-01-26 Xeli added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-11-24 koda GSoC 2011: Android port - merged mainstream
2011-11-12 koda slight cleanup, fix compiling with sdl-1.2 hedgeroid
2011-11-12 Xeli merge hedgeroid
2011-11-12 nemo Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
2011-11-12 Xeli merge...i think hedgeroid
2011-11-12 nemo Add an event mask for SDL1.2
2011-11-03 koda double two finger tap to make screenshot on ios (though folder is not yet accessible)
2011-11-03 koda make screenshots with 32bits of depths, so that they are more opengles friendly
2011-10-28 koda one dangerous merge hedgeroid
2011-10-28 koda restore game config on iphone
2011-10-16 koda merge the changes applied to 0.9.16
2011-09-30 koda a little code cleanup
2011-09-25 koda changed Game arguments to accept data path on 9th array element (like planned) hedgeroid
2011-09-25 Xeli merge hedgeroid
2011-09-25 koda some hopefully harmless experiments Hedgewars-iOS-1.3.2
2011-09-24 koda warnings round also for ios
2011-09-24 unc0rr Fix some warnings
2011-09-25 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
2011-09-20 koda let's use the built in events, shall we
2011-09-19 koda this reintroduces the gsSuspend state to fix multitasking on ios
2011-09-16 Xeli merge hedgeroid
2011-09-15 sheepluva screenshots: display a msg on failure and log causative error
2011-09-09 sheepluva Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
2011-09-09 Xeli merge hedgeroid
2011-09-09 sheepluva "fix" for a screen scaling problem I had after resizing to odd width number values
2011-09-08 sheepluva * ShoppaKing/TrophyRace maps updated by wolfmarc
2011-09-08 sheepluva change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
2011-09-02 nemo Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
2011-09-02 unc0rr Why so serious
2011-09-01 Xeli merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
2011-09-01 Xeli Changed SDL_PollEvent to SDL_PeepEvents
2011-08-26 nemo Use frontend value for fullscreening.
2011-08-25 sheepluva some camera adjustments (should also fix cam flickering on lowerst res)
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