2011-09-11 |
nemo |
better?
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2011-09-11 |
nemo |
Should prevent a crasher when drowning while firing
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2011-09-11 |
nemo |
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
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2011-09-11 |
nemo |
tweak
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2011-09-11 |
nemo |
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
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2011-09-11 |
nemo |
Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
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2011-09-16 |
Xeli |
Changed firebutton, parameters in uTouch might need to be tweaked some more
hedgeroid
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2011-09-09 |
Xeli |
merge
hedgeroid
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2011-09-08 |
nemo |
NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
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2011-09-01 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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2011-08-25 |
sheepluva |
* partial rollback of changes to camera
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2011-08-25 |
sheepluva |
reduce effect of the look-ahead behaviour that I tried to implement
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2011-08-25 |
sheepluva |
some camera adjustments (should also fix cam flickering on lowerst res)
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2011-08-24 |
nemo |
add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
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2011-08-20 |
Xeli |
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
hedgeroid
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2011-08-09 |
Xeli |
merge
hedgeroid
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2011-08-07 |
unc0rr |
Also unhide mouse cursor when in gsConfirm state
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2011-08-07 |
unc0rr |
Release mouse cursor in gsConfirm state
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2011-08-07 |
unc0rr |
Enter gsConfirm state when loosing focus
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2011-08-09 |
Xeli |
changed iphone specific ifdefs to mobile
hedgeroid
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2011-08-04 |
Xeli |
merge
hedgeroid
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2011-07-31 |
nemo |
Reset to default zoom. Unbreaks waves
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2011-07-05 |
Xeli |
merge
hedgeroid
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2011-07-03 |
nemo |
Based on some user complaints on forum, try to reduce impact of teams on small displays.
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2011-06-28 |
Xeli |
merge
hedgeroid
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2011-07-03 |
nemo |
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
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2011-06-24 |
Xeli |
merge
hedgeroid
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2011-06-23 |
Xeli |
Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos
hedgeroid
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2011-06-23 |
Xeli |
Changed UI elements
hedgeroid
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2011-06-25 |
unc0rr |
Fix camera jerking on zoom in
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2011-06-23 |
unc0rr |
merge
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2011-06-21 |
nemo |
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
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2011-06-21 |
unc0rr |
Ability to turn camera following gears off
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2011-05-02 |
unc0rr |
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
cursor_issues
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2011-04-17 |
unc0rr |
Try to allow cursor to reach water when zooming out
cursor_issues
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2011-03-19 |
Henek |
some final work and buggfix for Tag Team, it is now playable
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2011-03-01 |
koda |
Happy 2011 :)
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2011-02-01 |
sheepluva |
Thou shalt not leak!
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2011-01-29 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
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2011-01-17 |
koda |
code cleanup
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2011-01-17 |
koda |
merge default into experimental3D
experimental3D
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2011-01-12 |
Henek |
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
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2011-01-16 |
koda |
rename "frame alternate" to "wiggle" as it's more appropriate
experimental3D
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2011-01-15 |
koda |
use a different depth for different layers (land, water, explosions)
experimental3D
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2011-01-04 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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2011-01-03 |
nemo |
Apply RGBA consistently in Tint
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2011-01-02 |
koda |
remove obsolete TrainingFlags code
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2010-12-31 |
Henek |
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
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2010-12-28 |
Henek |
sudden death, now with visual and audial effects :D
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2010-12-22 |
Henek |
fixed showmission so it actually displays the right icons
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2010-12-08 |
nemo |
Restore millisecond precision for mines time
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2010-11-21 |
unc0rr |
uCaptions
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2010-11-18 |
unC0Rr |
Introduce uRenderUtils
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2010-11-18 |
unC0Rr |
Introduce uRender
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2010-11-18 |
unC0Rr |
Introduce uTextures
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-17 |
unc0rr |
Some more
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2010-11-17 |
unc0rr |
uWorld
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2010-11-17 |
unc0rr |
uTeams
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2010-11-17 |
unc0rr |
uLand isn't that important to them
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-12-27 |
koda |
add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
experimental3D
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2010-12-22 |
koda |
use a gentler positive parallax for background effect
experimental3D
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2010-11-15 |
koda |
update the 3d branch after release
experimental3D
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2010-11-12 |
koda |
yay i'm free to break things again!
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2010-11-09 |
nemo |
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
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2010-11-08 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
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2010-11-07 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
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2010-11-07 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
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2010-11-07 |
koda |
err better wait after relase for this one
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2010-11-07 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
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2010-11-07 |
unc0rr |
REmove stupid int64 conversions, provide real fixes to compiler hints
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2010-11-05 |
nemo |
Add some more game goals. Sorry translators.
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2010-10-27 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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2010-10-28 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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2010-10-14 |
koda |
less warning, no rotation glitch, more comments
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2010-10-11 |
nemo |
Extend the >0 / amNothing check
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2010-10-11 |
koda |
merge
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2010-10-11 |
nemo |
Constrain to <= to avoid a bug on bottom edge reported by Henek
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2010-10-11 |
koda |
moved some utilities to a separate column with round buttons
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2010-09-22 |
nemo |
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
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2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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2010-09-02 |
smaxx |
Engine:
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2010-09-01 |
smaxx |
Engine:
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2010-09-01 |
smaxx |
Engine:
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2010-08-26 |
smaxx |
Engine:
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2010-08-26 |
tiyuri |
Fixes memory leak -Burp
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2010-08-26 |
tiyuri |
Add kill counter to Survival Mode -Burp
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2010-08-24 |
smaxx |
Engine:
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-08-18 |
smaxx |
Engine:
experimental3D
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2010-07-31 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
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2010-07-31 |
koda |
merge
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2010-08-02 |
koda |
these were removed by mistake
experimental3D
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2010-07-30 |
smaxx |
Engine:
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2010-07-31 |
koda |
applying smaxx patch where it should be
experimental3D
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2010-07-30 |
koda |
add some comments and fix indentation
experimental3D
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2010-07-30 |
koda |
creating a new branch for experimental 3d stereographic rendering
experimental3D
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2010-07-31 |
koda |
fix panning when zoomed (finally)
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2010-07-22 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
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2010-07-13 |
koda |
save the gl client state to get a nice 80% fps boost
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2010-07-11 |
koda |
touch overlay reworked, improvements to zoom and confirmation
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2010-07-08 |
koda |
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
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2010-07-02 |
koda |
interpret parameters before initializing everything
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2010-06-30 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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2010-06-28 |
sheepluva |
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
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2010-06-28 |
sheepluva |
engine: apply weapon offset to charge animation
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2010-06-26 |
koda |
moar zoom, fixed fort mode, other glitches
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2010-06-23 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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2010-06-20 |
koda |
fix zoom smoothness
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2010-06-17 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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2010-05-28 |
smxx |
Engine:
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2010-05-16 |
koda |
unbreak build (everyone saw this coming)
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2010-05-16 |
koda |
update sdl functions to latest revision
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2010-05-07 |
smxx |
Engine:
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2010-05-07 |
sheepluva |
* no zooming when game is paused
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2010-05-06 |
nemo |
Henek makes AmmoMenu more flexible
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2010-05-02 |
smxx |
Engine:
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2010-05-02 |
koda |
js' patch that restores Vsync on snow leopard
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