hedgewars/uRender.pas
2018-07-30 Wuzzy Fix freeze ray not working through wrap world edge; add DrawLineWrapped
2018-07-17 Wuzzy Switch from http:// to https:// URLs where possible
2018-07-17 Wuzzy Add proper exit codes when halt-ing hwengine due to error
2018-01-31 alfadur Machinegun. also tweaked ignore
2018-01-07 sheepluva fix crosshair rendering in GL2 mode
2018-01-07 sheepluva also put GL2 fixes into default
2018-01-06 sheepluva fix issues and my past sins with GL2 qmlfrontend
2018-01-05 unc0rr Fix missing includes for GL2 build qmlfrontend
2017-12-16 unc0rr Merge default. This branch is up-to-date and code is working. qmlfrontend
2017-09-30 sheepluva fix some fpc hints
2017-04-18 KoBeWi Change water speed range for better precision
2017-04-18 KoBeWi Fix broken sprites on animated water edges
2017-04-08 KoBeWi Fix bad water flow animation
2017-04-08 KoBeWi Water can now be animated
2017-01-15 alfadur code changes to make the new bat animation work
2016-05-17 unc0rr Merge default qmlfrontend
2016-05-15 sheepluva implement Trim() in uUtils
2016-05-15 sheepluva drop SysUtils inclusion from 5 files where it is not needed anymore
2016-05-03 unc0rr ansistring, not Ansistring
2016-05-03 unc0rr I heard we switched to physfs
2016-05-03 koda Avoid using an undeclared variable
2015-11-16 unc0rr Merge default (add a bunch of FIXMEs) qmlfrontend
2015-11-14 koda Drop all GLUT references sdl2transition
2015-11-07 sheepluva merge orphan head (while discarding all its changes) to make koda and his hg-git happy
2015-09-11 sheepluva merge
2015-09-11 sheepluva simplify code ios-revival
2015-09-10 antonc27 - ifdef for IPHONEOS in glLoadExtension ios-revival
2015-09-10 sheepluva merge branch ios-revival into default
2015-08-08 antonc27 - Another fix for uRender.pas ios-revival
2015-08-08 antonc27 - Fix for compiling 'uRender.pas' ios-revival
2015-09-03 unc0rr Merge default qmlfrontend
2015-08-10 sheepluva more copyright fixes
2015-07-09 nemo Fix build w/o S3D and video recording. untested.
2015-05-22 nemo don't decrement 0 timer for air mines...
2015-04-02 unc0rr - Merge default qmlfrontend
2015-03-24 sheepluva still messing with rendering
2015-03-24 sheepluva rendering tweaks cont.
2015-03-24 sheepluva rendering tweaks cont.
2015-03-24 sheepluva rendering tweaks/cleanup cont.
2015-02-07 unc0rr merge with default qmlfrontend
2015-07-09 nemo Fix build w/o S3D and video recording. untested. 0.9.21
2014-12-30 Gianfranco Costamagna Fix arm* build failures
2014-12-02 unc0rr merge default qmlfrontend
2014-11-23 sheepluva fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
2014-11-18 unc0rr merge default qmlfrontend
2014-11-14 unC0Rr Fix warnings given by 32-bit fpc
2014-10-02 sheepluva another small rendering tweak/fix
2014-10-02 sheepluva simplify {$IF that pas2c did not seem to understand
2014-10-02 sheepluva also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
2014-09-12 unc0rr - Fix arguments parsing in engine assuming paramcount > 0 qmlfrontend
2014-07-06 sheepluva some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
2014-07-05 sheepluva WIP: weSea tweaks, functional and visual
2014-06-18 sheepluva fix search&replace whoopsy
2014-06-18 sheepluva cleanup and lol
2014-06-18 sheepluva move DrawWaves to uRender
2014-06-18 sheepluva more tweaking
2014-06-18 sheepluva reuse buffers
2014-06-18 sheepluva render tweaks
2014-06-18 sheepluva tweak/refactor how water is drawn
2014-06-17 sheepluva tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
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