Sun, 09 Dec 2018 00:43:02 +0100 |
Wuzzy |
Add more fallback sounds
|
file |
diff |
annotate
|
Sat, 08 Dec 2018 22:15:49 +0100 |
Wuzzy |
Remove weird fallbacks for sndHmm
|
file |
diff |
annotate
|
Wed, 05 Dec 2018 09:38:31 -0500 |
nemo |
make pas2c function without haskell aborting if locale is C
0.9.25
|
file |
diff |
annotate
|
Fri, 02 Nov 2018 14:08:45 +0100 |
Wuzzy |
Remove pointless string assignment in PlaySoundV
|
file |
diff |
annotate
|
Fri, 02 Nov 2018 01:34:21 +0100 |
Wuzzy |
Update LastVoice when switching to fallback voice
|
file |
diff |
annotate
|
Thu, 01 Nov 2018 01:07:26 +0100 |
Wuzzy |
Fix taunts playing too fast after a shot
|
file |
diff |
annotate
|
Wed, 31 Oct 2018 14:33:43 +0100 |
Wuzzy |
Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
|
file |
diff |
annotate
|
Wed, 31 Oct 2018 13:35:53 +0100 |
Wuzzy |
Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
|
file |
diff |
annotate
|
Tue, 30 Oct 2018 23:08:43 +0100 |
Wuzzy |
Play another voice as fallback if sndRevenge could not be found
|
file |
diff |
annotate
|
Sun, 28 Oct 2018 14:08:13 +0100 |
Wuzzy |
Refactor fallback taunt code
|
file |
diff |
annotate
|
Sun, 28 Oct 2018 04:21:13 +0100 |
Wuzzy |
Add taunts: Leavemealone, Cutitout (when attacked many times)
|
file |
diff |
annotate
|
Sun, 28 Oct 2018 02:24:06 +0200 |
Wuzzy |
Add revenge taunt
|
file |
diff |
annotate
|
Sat, 27 Oct 2018 19:50:01 +0200 |
Wuzzy |
New taunt: Runaway, when something is about to blow up near current hog
|
file |
diff |
annotate
|
Sat, 27 Oct 2018 18:26:44 +0200 |
Wuzzy |
Add 2 taunts: Fire, WatchThis (attack voice for some weapons)
|
file |
diff |
annotate
|
Sat, 27 Oct 2018 17:17:01 +0200 |
Wuzzy |
Add 3 taunts: Amazing, Brilliant, Excellent
|
file |
diff |
annotate
|
Sat, 27 Oct 2018 15:55:19 +0200 |
Wuzzy |
Add 7 new taunts
|
file |
diff |
annotate
|
Sat, 27 Oct 2018 13:27:45 +0200 |
Wuzzy |
Add Grenade taunt when grenade close to hog is about to blow up
|
file |
diff |
annotate
|
Sat, 27 Oct 2018 03:58:01 +0300 |
alfadur |
Tweak firepunch sound that Wuzzy found
|
file |
diff |
annotate
|
Fri, 26 Oct 2018 17:38:14 +0200 |
Wuzzy |
Add separate sound symbols for case impact and extra damage
|
file |
diff |
annotate
|
Fri, 26 Oct 2018 15:55:48 +0200 |
Wuzzy |
Add sound for landspray
|
file |
diff |
annotate
|
Fri, 26 Oct 2018 15:52:07 +0200 |
Wuzzy |
Add ice beam idle sound
|
file |
diff |
annotate
|
Fri, 26 Oct 2018 15:48:52 +0200 |
Wuzzy |
Add flamethrower sound
|
file |
diff |
annotate
|
Fri, 26 Oct 2018 03:59:20 +0200 |
Wuzzy |
Refactor usage of sndRideOfTheValkyries, now can play if music is on and sound is off
|
file |
diff |
annotate
|
Fri, 05 Oct 2018 16:53:36 -0400 |
nemo |
this should probably exit -1 - pas2c was complaining about uninitialised var
|
file |
diff |
annotate
|
Fri, 05 Oct 2018 17:27:12 +0200 |
Wuzzy |
Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
|
file |
diff |
annotate
|
Tue, 07 Aug 2018 11:37:37 +0200 |
Wuzzy |
Add setting to disable audio dampening if losing window focus
|
file |
diff |
annotate
|
Mon, 16 Jul 2018 23:27:15 +0200 |
Wuzzy |
Add variable to make state of sound system clear
|
file |
diff |
annotate
|
Tue, 27 Mar 2018 23:01:22 +0200 |
Wuzzy |
Add voice pack sound fallbacks also for sndOoff{2,3} and sndOw{2,4}
|
file |
diff |
annotate
|
Tue, 27 Mar 2018 22:45:31 +0200 |
Wuzzy |
Fix broken fallback to sndFirePunch1 if sndFirePunch{2,6} is missing
|
file |
diff |
annotate
|
Sun, 11 Mar 2018 10:50:02 +0100 |
alfadur |
Add new minigun sound
|
file |
diff |
annotate
|