2011-09-15 |
sheepluva |
screenshots: display a msg on failure and log causative error
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2011-09-09 |
sheepluva |
Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
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2011-09-09 |
Xeli |
merge
hedgeroid
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2011-09-09 |
sheepluva |
"fix" for a screen scaling problem I had after resizing to odd width number values
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2011-09-08 |
sheepluva |
* ShoppaKing/TrophyRace maps updated by wolfmarc
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2011-09-08 |
sheepluva |
change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
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2011-09-02 |
nemo |
Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
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2011-09-02 |
unc0rr |
Why so serious
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2011-09-01 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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2011-09-01 |
Xeli |
Changed SDL_PollEvent to SDL_PeepEvents
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2011-08-26 |
nemo |
Use frontend value for fullscreening.
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2011-08-25 |
sheepluva |
some camera adjustments (should also fix cam flickering on lowerst res)
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2011-08-23 |
nemo |
Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
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2011-08-23 |
nemo |
don't override user defined size when resizing
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2011-08-23 |
koda |
enable window resizing (tested only on linux) - fix issue 103
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2011-08-23 |
koda |
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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2011-08-21 |
Xeli |
merge
hedgeroid
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2011-08-21 |
nemo |
Fix localisation of scripts
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2011-08-15 |
Xeli |
merge
hedgeroid
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2011-08-14 |
koda |
smaller code cleanup
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2011-08-14 |
nemo |
Seduction animation. New visual gear type.
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2011-08-15 |
Xeli |
Zoom and moving the camera now works with SDL_FINGER* events
hedgeroid
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2011-08-11 |
Xeli |
Android touch events propagate to hwengine now
hedgeroid
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2011-08-09 |
Xeli |
merge
hedgeroid
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2011-08-07 |
unc0rr |
Enter gsConfirm state when loosing focus
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2011-08-06 |
koda |
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
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2011-08-04 |
Xeli |
added GenLandPreview declaration
hedgeroid
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2011-06-28 |
Xeli |
Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard
hedgeroid
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2011-06-24 |
Xeli |
put back GLUnit in the uses clause, indentation fix, path fix
hedgeroid
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2011-06-24 |
Xeli |
Fixed the incomplete merge of rev: 22c1f4833a86
hedgeroid
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2011-06-21 |
Xeli |
First commit..
hedgeroid
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2011-06-14 |
nemo |
corrected user ptData path
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2011-06-13 |
nemo |
Bit more reusability
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2011-06-13 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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2011-05-27 |
unc0rr |
Don't allocate SDL_event structure on stack
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2011-04-25 |
koda |
initial refactoring of ObjcExports and OverlayViewController
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2011-04-21 |
koda |
Clean Augean stables 2 (pascal has classnames available)
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2011-04-20 |
koda |
and now for something completely different, overlay refactoring!
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2011-04-10 |
unc0rr |
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
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2011-04-05 |
koda |
merge
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2011-04-05 |
nemo |
set cLocale even for en
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2011-04-05 |
koda |
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
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2011-04-05 |
nemo |
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
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2011-03-29 |
sheepluva |
fix leaking of hand-drawn maps
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2011-03-26 |
koda |
fix a couple of loose ends
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2011-03-01 |
koda |
Happy 2011 :)
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2011-02-10 |
koda |
screenshot binding for library (on ios it just plays the sound)
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2011-02-08 |
koda |
screenshots 4 ios
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2011-02-07 |
koda |
update sdl apis to use the new rendering functions
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2011-02-06 |
sheepluva |
I need this export in order to not have the wrapper.c fail to find Game() on linux
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2011-02-01 |
sheepluva |
Thou shalt not leak!
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2011-02-01 |
koda |
addfilelog <3 debugfile
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2011-01-31 |
koda |
merge 0.9.15 once again
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2011-01-17 |
koda |
merge
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2011-01-17 |
koda |
merge latest 0.9.15 changes into head
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2011-01-04 |
koda |
smaller rearrangement of (non stereo related) variables
experimental3D
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2011-01-04 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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2011-01-01 |
Henek |
added flake configuration also in sudden death and SDClouds for underwater
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2011-01-31 |
koda |
yay, sdl resumed development and accepted some of our patches in mainstream
0.9.15
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2011-01-13 |
koda |
general uKey refactor in preparaiton of two new shortcuts
0.9.15
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2010-12-08 |
unc0rr |
Stub to recieve /draw command
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2010-12-04 |
koda |
more retina support and multitasking support
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2010-11-30 |
koda |
un-break build (wrong merge in uConsole) and update project file with the new sources
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2010-11-22 |
unc0rr |
uCommandHandlers
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2010-11-21 |
nemo |
revert 4388 - was there already, I didn't notice. still no idea what the problem is
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2010-11-21 |
nemo |
I think unc0rr forgot to add initModule here
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2010-11-21 |
unc0rr |
uDebug
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2010-11-21 |
unc0rr |
uCaptions
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2010-11-20 |
unc0rr |
Move land hash checking into commands
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2010-11-18 |
unC0Rr |
Move SendStats to uIO
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-18 |
unC0Rr |
Introduce uCommands.pas
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-11-15 |
koda |
update the 3d branch after release
experimental3D
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2010-10-31 |
nemo |
making indentation consistent (noticed while debugging)
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2010-10-27 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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2010-10-14 |
koda |
less warning, no rotation glitch, more comments
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2010-10-12 |
koda |
minor stuff
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2010-10-09 |
koda |
made the new menu toggable
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2010-10-07 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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2010-10-02 |
koda |
iPad Video Out support (+less warnings +code update for latest SDL)
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2010-09-27 |
smaxx |
Engine:
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2010-09-26 |
koda |
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
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2010-09-08 |
nemo |
Remove ready timer halting game ticks in chat
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2010-09-01 |
koda |
remove now useless toggle, add ai team
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2010-09-01 |
smaxx |
Engine:
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2010-08-27 |
koda |
tap to dismiss 'get ready', add a toggle to enable/disable it
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2010-08-26 |
smaxx |
Engine:
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2010-08-24 |
koda |
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
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2010-08-24 |
smaxx |
Engine:
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2010-08-14 |
koda |
disable AI teleport
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2010-08-02 |
koda |
clean and reorder arguments passed to engine
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-08-18 |
smaxx |
Engine:
experimental3D
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2010-08-02 |
koda |
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
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2010-07-31 |
koda |
merge
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2010-07-31 |
koda |
applying smaxx patch where it should be
experimental3D
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2010-07-31 |
koda |
patch by lucass (polished by me) - command line parsing is now much more flexible
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2010-07-25 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
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2010-07-22 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
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2010-07-17 |
koda |
making chat work... (keyboard support is heavily broken in sdl upstream)
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2010-07-10 |
koda |
cWeaponTooltips -> rqTooltipsOff
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2010-07-07 |
koda |
enable tooltips on ipad (todo: disable them on iphone)
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2010-07-06 |
koda |
icons \o/
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2010-07-05 |
koda |
button to open ammomenu
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2010-07-03 |
koda |
a couple of fixes i missed previously
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2010-07-03 |
koda |
further code cleanup and less redundancy
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2010-07-03 |
koda |
make runtime quality check for iDevices
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2010-07-02 |
koda |
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
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2010-07-02 |
koda |
interpret parameters before initializing everything
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2010-07-02 |
koda |
small cleanup
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2010-06-30 |
koda |
tiy new overlay graphics
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2010-06-30 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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2010-06-20 |
koda |
some memory caring code
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2010-06-20 |
koda |
fix zoom smoothness
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2010-06-05 |
koda |
now engine can be optionally built as library, there's an example wrapper of how to use it
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2010-06-03 |
koda |
map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
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2010-06-02 |
koda |
a bunch of minor stuff
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2010-05-31 |
koda |
add some memory aware code
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