hedgewars/hwengine.pas
2011-09-15 sheepluva screenshots: display a msg on failure and log causative error
2011-09-09 sheepluva Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
2011-09-09 Xeli merge hedgeroid
2011-09-09 sheepluva "fix" for a screen scaling problem I had after resizing to odd width number values
2011-09-08 sheepluva * ShoppaKing/TrophyRace maps updated by wolfmarc
2011-09-08 sheepluva change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
2011-09-02 nemo Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
2011-09-02 unc0rr Why so serious
2011-09-01 Xeli merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
2011-09-01 Xeli Changed SDL_PollEvent to SDL_PeepEvents
2011-08-26 nemo Use frontend value for fullscreening.
2011-08-25 sheepluva some camera adjustments (should also fix cam flickering on lowerst res)
2011-08-23 nemo Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
2011-08-23 nemo don't override user defined size when resizing
2011-08-23 koda enable window resizing (tested only on linux) - fix issue 103
2011-08-23 koda FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
2011-08-21 Xeli merge hedgeroid
2011-08-21 nemo Fix localisation of scripts
2011-08-15 Xeli merge hedgeroid
2011-08-14 koda smaller code cleanup
2011-08-14 nemo Seduction animation. New visual gear type.
2011-08-15 Xeli Zoom and moving the camera now works with SDL_FINGER* events hedgeroid
2011-08-11 Xeli Android touch events propagate to hwengine now hedgeroid
2011-08-09 Xeli merge hedgeroid
2011-08-07 unc0rr Enter gsConfirm state when loosing focus
2011-08-06 koda Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
2011-08-04 Xeli added GenLandPreview declaration hedgeroid
2011-06-28 Xeli Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard hedgeroid
2011-06-24 Xeli put back GLUnit in the uses clause, indentation fix, path fix hedgeroid
2011-06-24 Xeli Fixed the incomplete merge of rev: 22c1f4833a86 hedgeroid
2011-06-21 Xeli First commit.. hedgeroid
2011-06-14 nemo corrected user ptData path
2011-06-13 nemo Bit more reusability
2011-06-13 nemo Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
2011-05-27 unc0rr Don't allocate SDL_event structure on stack
2011-04-25 koda initial refactoring of ObjcExports and OverlayViewController
2011-04-21 koda Clean Augean stables 2 (pascal has classnames available)
2011-04-20 koda and now for something completely different, overlay refactoring!
2011-04-10 unc0rr Add a parameter for game simulation with no gui/sound enabled, just to get statistics
2011-04-05 koda merge
2011-04-05 nemo set cLocale even for en
2011-04-05 koda strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
2011-04-05 nemo Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
2011-03-29 sheepluva fix leaking of hand-drawn maps
2011-03-26 koda fix a couple of loose ends
2011-03-01 koda Happy 2011 :)
2011-02-10 koda screenshot binding for library (on ios it just plays the sound)
2011-02-08 koda screenshots 4 ios
2011-02-07 koda update sdl apis to use the new rendering functions
2011-02-06 sheepluva I need this export in order to not have the wrapper.c fail to find Game() on linux
2011-02-01 sheepluva Thou shalt not leak!
2011-02-01 koda addfilelog <3 debugfile
2011-01-31 koda merge 0.9.15 once again
2011-01-17 koda merge
2011-01-17 koda merge latest 0.9.15 changes into head
2011-01-04 koda smaller rearrangement of (non stereo related) variables experimental3D
2011-01-04 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
2011-01-01 Henek added flake configuration also in sudden death and SDClouds for underwater
2011-01-31 koda yay, sdl resumed development and accepted some of our patches in mainstream 0.9.15
2011-01-13 koda general uKey refactor in preparaiton of two new shortcuts 0.9.15
2010-12-08 unc0rr Stub to recieve /draw command
2010-12-04 koda more retina support and multitasking support
2010-11-30 koda un-break build (wrong merge in uConsole) and update project file with the new sources
2010-11-22 unc0rr uCommandHandlers
2010-11-21 nemo revert 4388 - was there already, I didn't notice. still no idea what the problem is
2010-11-21 nemo I think unc0rr forgot to add initModule here
2010-11-21 unc0rr uDebug
2010-11-21 unc0rr uCaptions
2010-11-20 unc0rr Move land hash checking into commands
2010-11-18 unC0Rr Move SendStats to uIO
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-18 unC0Rr Introduce uCommands.pas
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-11-15 koda update the 3d branch after release experimental3D
2010-10-31 nemo making indentation consistent (noticed while debugging)
2010-10-27 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
2010-10-14 koda less warning, no rotation glitch, more comments
2010-10-12 koda minor stuff
2010-10-09 koda made the new menu toggable
2010-10-07 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
2010-10-02 koda iPad Video Out support (+less warnings +code update for latest SDL)
2010-09-27 smaxx Engine:
2010-09-26 koda finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
2010-09-08 nemo Remove ready timer halting game ticks in chat
2010-09-01 koda remove now useless toggle, add ai team
2010-09-01 smaxx Engine:
2010-08-27 koda tap to dismiss 'get ready', add a toggle to enable/disable it
2010-08-26 smaxx Engine:
2010-08-24 koda set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
2010-08-24 smaxx Engine:
2010-08-14 koda disable AI teleport
2010-08-02 koda clean and reorder arguments passed to engine
2010-07-31 koda remove trailing spaces from end of line
2010-08-18 smaxx Engine: experimental3D
2010-08-02 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
2010-07-31 koda merge
2010-07-31 koda applying smaxx patch where it should be experimental3D
2010-07-31 koda patch by lucass (polished by me) - command line parsing is now much more flexible
2010-07-25 koda use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
2010-07-22 koda reduce the number of keywords used and switch to BMP format for screenshots
2010-07-17 koda making chat work... (keyboard support is heavily broken in sdl upstream)
2010-07-10 koda cWeaponTooltips -> rqTooltipsOff
2010-07-07 koda enable tooltips on ipad (todo: disable them on iphone)
2010-07-06 koda icons \o/
2010-07-05 koda button to open ammomenu
2010-07-03 koda a couple of fixes i missed previously
2010-07-03 koda further code cleanup and less redundancy
2010-07-03 koda make runtime quality check for iDevices
2010-07-02 koda land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
2010-07-02 koda interpret parameters before initializing everything
2010-07-02 koda small cleanup
2010-06-30 koda tiy new overlay graphics
2010-06-30 koda turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
2010-06-20 koda some memory caring code
2010-06-20 koda fix zoom smoothness
2010-06-05 koda now engine can be optionally built as library, there's an example wrapper of how to use it
2010-06-03 koda map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
2010-06-02 koda a bunch of minor stuff
2010-05-31 koda add some memory aware code
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