Sun, 27 Nov 2011 19:34:08 +0300 | unc0rr | More work on the parser | file | diff | annotate |
Sun, 27 Nov 2011 14:46:57 +0300 | unc0rr | - Improvement to the parser | file | diff | annotate |
Thu, 24 Nov 2011 16:40:17 -0500 | nemo | Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually. | file | diff | annotate |
Wed, 16 Nov 2011 15:16:17 -0500 | nemo | prevent flinging up into any land. | file | diff | annotate |
Tue, 15 Nov 2011 00:43:19 -0500 | nemo | Fix for issue #291 - this check should probably be in ApplyDamage though | file | diff | annotate |
Mon, 14 Nov 2011 18:08:36 -0500 | nemo | Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check. | file | diff | annotate |
Sun, 13 Nov 2011 19:17:47 -0500 | nemo | this one should not be delayed | file | diff | annotate |