Sat, 03 Nov 2018 17:40:21 +0100 |
Wuzzy |
Fix portal color being switchable after losing control
|
file |
diff |
annotate
|
Fri, 02 Nov 2018 14:33:05 +0100 |
unC0Rr |
abs(hwRound()) is nonsense
|
file |
diff |
annotate
|
Fri, 02 Nov 2018 14:05:08 +0100 |
Wuzzy |
Fix ambigious abs in uGearsHandlersMess
|
file |
diff |
annotate
|
Fri, 02 Nov 2018 01:58:27 +0300 |
alfadur |
fix overflow check in airmine handling
|
file |
diff |
annotate
|
Thu, 01 Nov 2018 04:04:33 +0300 |
alfadur |
prevent minigun bullet land impacts from pushing hedgehogs
|
file |
diff |
annotate
|
Wed, 31 Oct 2018 13:08:56 +0100 |
Wuzzy |
Stop using dsUnknown, replace with concrete damage sources
|
file |
diff |
annotate
|
Sat, 27 Oct 2018 19:50:01 +0200 |
Wuzzy |
New taunt: Runaway, when something is about to blow up near current hog
|
file |
diff |
annotate
|
Sat, 27 Oct 2018 15:55:19 +0200 |
Wuzzy |
Add 7 new taunts
|
file |
diff |
annotate
|
Sat, 27 Oct 2018 13:27:45 +0200 |
Wuzzy |
Add Grenade taunt when grenade close to hog is about to blow up
|
file |
diff |
annotate
|
Sat, 27 Oct 2018 08:12:22 +0300 |
alfadur |
and finally make the bat hit moving gears for completeness
|
file |
diff |
annotate
|
Sat, 27 Oct 2018 07:53:27 +0300 |
alfadur |
make whip hit moving gears
|
file |
diff |
annotate
|
Sat, 27 Oct 2018 07:39:44 +0300 |
alfadur |
make kamikaze hit moving gears as well
|
file |
diff |
annotate
|
Sat, 27 Oct 2018 07:20:07 +0300 |
alfadur |
make firepunch hit moving gears (airmines are not amused)
|
file |
diff |
annotate
|
Sat, 27 Oct 2018 05:17:46 +0300 |
alfadur |
prevent firepunch from hitting the same gear multiple times
|
file |
diff |
annotate
|
Sat, 27 Oct 2018 00:01:53 +0200 |
Wuzzy |
Clear gmLeft/gmRight after using landspray/flamethrower to prevent accidental walking
|
file |
diff |
annotate
|
Fri, 26 Oct 2018 23:09:50 +0200 |
Wuzzy |
Fix resurrector handling turn time manually, use correct ammoprop instead
|
file |
diff |
annotate
|
Fri, 26 Oct 2018 22:46:37 +0200 |
Wuzzy |
Fix seduction not stopping if hog took damage before attack was complete
|
file |
diff |
annotate
|
Fri, 26 Oct 2018 15:55:48 +0200 |
Wuzzy |
Add sound for landspray
|
file |
diff |
annotate
|
Fri, 26 Oct 2018 15:52:07 +0200 |
Wuzzy |
Add ice beam idle sound
|
file |
diff |
annotate
|
Fri, 26 Oct 2018 15:48:52 +0200 |
Wuzzy |
Add flamethrower sound
|
file |
diff |
annotate
|
Fri, 26 Oct 2018 04:54:29 +0200 |
Wuzzy |
If u play Piano, you can now hear the notes if sound effects OR music is enabled
|
file |
diff |
annotate
|
Fri, 26 Oct 2018 03:59:20 +0200 |
Wuzzy |
Refactor usage of sndRideOfTheValkyries, now can play if music is on and sound is off
|
file |
diff |
annotate
|
Thu, 25 Oct 2018 23:46:31 +0200 |
Wuzzy |
Fix freezer ray extending with low fuel usage when firing straight up/down while holding up/down key
|
file |
diff |
annotate
|
Wed, 24 Oct 2018 21:07:26 +0200 |
Wuzzy |
Fix hog can drop more than 2 s. mines if first one was dropped from utility, then stop using that utility
|
file |
diff |
annotate
|
Tue, 09 Oct 2018 09:58:33 -0400 |
nemo |
bunch more of those shortstring/ansistrings
|
file |
diff |
annotate
|
Fri, 05 Oct 2018 17:27:12 +0200 |
Wuzzy |
Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
|
file |
diff |
annotate
|
Fri, 05 Oct 2018 16:49:17 +0200 |
Wuzzy |
Remove unused doStepDuck gear handler
|
file |
diff |
annotate
|
Wed, 19 Sep 2018 09:31:06 +0200 |
Wuzzy |
Clear gmSwitch before activating switcher
|
file |
diff |
annotate
|
Tue, 11 Sep 2018 22:44:32 +0200 |
alfadur |
Fix sinegun dealing 1 damage when shooting straight up. Reduces sine gun knockback strength by 1.25%
|
file |
diff |
annotate
|
Tue, 04 Sep 2018 16:12:53 +0200 |
Wuzzy |
Fix player rankings getting confused if a clan was revived
|
file |
diff |
annotate
|
Sun, 02 Sep 2018 01:25:37 +0200 |
Wuzzy |
Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
|
file |
diff |
annotate
|
Sat, 11 Aug 2018 21:43:55 +0200 |
Wuzzy |
Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
|
file |
diff |
annotate
|
Wed, 08 Aug 2018 14:38:54 +0200 |
Wuzzy |
Refactor text color variable names, export 2 color values to Lua
|
file |
diff |
annotate
|
Wed, 08 Aug 2018 13:34:39 +0200 |
Wuzzy |
Use full string for sidFuel and avoid string concatenation
|
file |
diff |
annotate
|
Tue, 07 Aug 2018 02:18:19 +0200 |
Wuzzy |
Fix drill rocket exploding when digging at bounce/wrap world edge
|
file |
diff |
annotate
|
Mon, 06 Aug 2018 21:35:08 +0200 |
Wuzzy |
Fix cake walking through land when reaching wrap world edge
|
file |
diff |
annotate
|
Mon, 06 Aug 2018 19:33:46 +0200 |
Wuzzy |
Remove unused variables of creeper handler
|
file |
diff |
annotate
|
Mon, 06 Aug 2018 18:55:22 +0200 |
Wuzzy |
Fix projectiles reacing incorrectly with land just behind the wrap world edge
|
file |
diff |
annotate
|
Mon, 06 Aug 2018 15:56:03 +0200 |
Wuzzy |
Add bounce effect to cake when it touches bounce edge
|
file |
diff |
annotate
|
Mon, 06 Aug 2018 15:20:25 +0200 |
Wuzzy |
Fix cake rotation angle after bounce from bounce edge
|
file |
diff |
annotate
|
Fri, 03 Aug 2018 00:39:50 +0200 |
Wuzzy |
Make cake bounce off bounce edge, stop cake at wrap edge to prevent other bug
|
file |
diff |
annotate
|
Thu, 02 Aug 2018 20:27:20 -0400 |
nemo |
hijack the duck for an attempted resurrection of the creeper. initial pass.
|
file |
diff |
annotate
|
Thu, 02 Aug 2018 23:43:31 +0200 |
Wuzzy |
Fix hammer/pickhammer not digging land with gfSolidLand on
|
file |
diff |
annotate
|
Thu, 02 Aug 2018 23:24:27 +0200 |
Wuzzy |
Backed out changeset 0d920e370a78
|
file |
diff |
annotate
|
Thu, 02 Aug 2018 12:54:30 +0200 |
Wuzzy |
Fix hammer shoving gears into indestructible land
|
file |
diff |
annotate
|
Thu, 02 Aug 2018 01:24:40 +0200 |
Wuzzy |
Add support for infinite fly time of jetpack and Birdy
|
file |
diff |
annotate
|
Mon, 30 Jul 2018 13:20:01 +0200 |
Wuzzy |
Fix freeze ray not working through wrap world edge; add DrawLineWrapped
|
file |
diff |
annotate
|
Fri, 27 Jul 2018 19:58:02 +0200 |
Wuzzy |
Use wrap-aware doMakeExplosion instead of DrawExplosion in uHandlersMess
|
file |
diff |
annotate
|
Tue, 10 Jul 2018 18:35:31 +0200 |
Wuzzy |
Refactor collision mask checks, remove hardcoded numbers
|
file |
diff |
annotate
|
Tue, 10 Jul 2018 18:00:04 +0200 |
Wuzzy |
Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
|
file |
diff |
annotate
|
Tue, 29 May 2018 19:12:53 -0400 |
alfadur |
bullet bubbles
|
file |
diff |
annotate
|
Mon, 28 May 2018 19:50:15 -0400 |
alfadur |
ensure shotgun works with portals and make it hit airmines
|
file |
diff |
annotate
|
Sun, 27 May 2018 20:32:06 -0400 |
nemo |
allow freezing airmines outside the Land area too. Make the top of frozen mine a little flatter
|
file |
diff |
annotate
|
Sun, 27 May 2018 13:10:32 -0400 |
nemo |
make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
|
file |
diff |
annotate
|
Sat, 26 May 2018 10:54:17 -0400 |
nemo |
Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
|
file |
diff |
annotate
|
Thu, 24 May 2018 13:04:56 -0400 |
nemo |
make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
|
file |
diff |
annotate
|
Thu, 24 May 2018 09:51:11 -0400 |
nemo |
zero damage on air mine too
|
file |
diff |
annotate
|
Wed, 23 May 2018 20:45:42 -0400 |
nemo |
Allow freezing airmines because whyyy not
|
file |
diff |
annotate
|
Thu, 03 May 2018 14:44:17 -0400 |
alfadur |
fix trace when bullets skip on water
|
file |
diff |
annotate
|
Wed, 02 May 2018 15:29:21 -0400 |
nemo |
real droplet fix - default density is fine - also add back in the underwater bullet trails
|
file |
diff |
annotate
|