Sun, 15 Mar 2009 17:47:06 +0000 |
unc0rr |
More game options by nemo
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Sat, 07 Mar 2009 17:42:54 +0000 |
unc0rr |
- nemo's patch: some animations, zero probability for infinite weapons
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Sun, 01 Mar 2009 17:30:10 +0000 |
unc0rr |
a patch :P
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Sun, 01 Mar 2009 17:24:25 +0000 |
unc0rr |
4 utilities by nemo
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Sun, 01 Feb 2009 15:58:44 +0000 |
unc0rr |
Apply nemo's patch polished by me:
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Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
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Mon, 02 Jun 2008 19:15:53 +0000 |
unc0rr |
Fix a bug with automatic weapon switching when attacking from rope
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Sun, 18 May 2008 10:54:43 +0000 |
unc0rr |
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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Sun, 11 May 2008 19:30:40 +0000 |
unc0rr |
Remove AltSlot and AltAmmo fields of Hedgehog record, as they are not actually needed
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Sun, 27 Apr 2008 11:40:22 +0000 |
unc0rr |
Update copyright info in source files headers
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Tue, 05 Feb 2008 18:25:46 +0000 |
unc0rr |
- Handle new command in game record and net
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Tue, 05 Feb 2008 17:53:38 +0000 |
unc0rr |
- New command 'set weapon'
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Sun, 08 Jul 2007 17:16:46 +0000 |
unc0rr |
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
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Mon, 02 Jul 2007 21:33:21 +0000 |
unc0rr |
Convert teams list to array
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Mon, 02 Jul 2007 16:21:07 +0000 |
unc0rr |
Fix some warnings
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Sun, 03 Jun 2007 17:21:57 +0000 |
unc0rr |
- Fix some bugs
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Mon, 05 Feb 2007 20:26:13 +0000 |
unc0rr |
- Implement hack to let ammo stores work without needed assistance of frontend
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Mon, 05 Feb 2007 19:33:24 +0000 |
unc0rr |
Update copyright information
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Sat, 27 Jan 2007 14:18:33 +0000 |
unc0rr |
integer -> LongInt
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Sun, 21 Jan 2007 19:51:02 +0000 |
unc0rr |
Fixed-point arithmetics in engine.
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Sun, 10 Dec 2006 15:55:53 +0000 |
unc0rr |
- Implement ammo cases
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Tue, 05 Dec 2006 17:27:27 +0000 |
unc0rr |
Ammo schemes and ammo stores support in engine
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