QTfrontend/ui/page/pageroomslist.h
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-17 sheepluva update copyright to 2014
2013-12-02 unc0rr Load hats into the model lazily
2013-11-17 unc0rr - Column for script in rooms list
2013-10-15 unc0rr Allow user to enter password for the room he joins
2013-10-14 unc0rr - Frontend finally learns how to create passworded room
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-21 unc0rr Rooms list/chat splitter from issue 612
2013-03-01 dag10 Possibly fixed issue 533.
2013-01-28 dag10 Reorganized layout and appearance of rooms list page.
2012-12-01 unc0rr Refactor: get rid of excessive QSettings instances on the same poor hedgewars.ini file
2012-10-20 unc0rr Don't need this button anymore
2012-05-02 sheepluva rooms list
2012-05-02 sheepluva roomslist: reimplement filters
2012-05-02 sheepluva room list: replace magic table column indexes with enum. makes future changes to the room list format way easier.
2012-05-02 sheepluva allow custom sorting of roomslist (by clicking on header sections)
2012-04-28 sheepluva license header year range adjustments
2012-02-23 unc0rr Bring back functionality to "Join" button
2012-02-23 unc0rr Setup rooms list headers
2012-02-22 unc0rr Start switching to rooms list model. To be continued.
2012-02-17 koda the most important commit of the year
2012-01-30 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
2011-10-29 sheepluva update name autocompletion after nick change (since own nick isn't suggested)
2011-10-22 sheepluva some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
2011-10-21 sheepluva moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
2011-09-28 sheepluva I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
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