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hedgewars/uGearsHedgehog.pas
2013-06-05
nemo
Restore CurAmmoType check as well, that was removed in r8f317ba10675 when trying to fix aiming during alt attack.
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2013-06-04
koda
update branch
webgl
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2013-05-29
unc0rr
bump copyright year for Andrey entries
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2013-05-27
nemo
don't resurrect frozen
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2013-05-22
nemo
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
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2013-05-14
nemo
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
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2013-05-14
nemo
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
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2013-05-02
unc0rr
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
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2013-04-02
koda
update webgl branch
webgl
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2013-03-29
nemo
This should ensure rope can still be aimed quickly when an alt weapon is active.
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2013-03-27
koda
merge correction, also what's with all those trailing whitespaces?
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2013-03-26
nemo
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
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2013-03-19
sheepluva
fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
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2013-03-17
nemo
Add some flags for a few of the magic Land values
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2013-03-06
nemo
oups
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2013-03-05
nemo
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
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2013-03-04
nemo
keep hogs from sliding while they are being frozen
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2013-03-04
nemo
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
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2013-03-03
nemo
Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
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2013-03-01
nemo
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
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2013-02-27
nemo
merge w/ default
icegun
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2013-02-25
nemo
workaround for frequent AllHH active call in hedgehog step
icegun
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2013-02-25
nemo
More fiddling w/ sliding
icegun
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2013-02-24
nemo
This and the "retain freezing" stuff could probably use a flag.
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2013-02-25
nemo
Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
icegun
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2013-02-23
nemo
Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
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2013-02-25
nemo
Messing around w/ Freezer
icegun
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2013-02-24
Urbertar
Add freezing hogs with icegun
icegun
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2013-02-22
nemo
Allow switching away from any weapon when during multishoot.
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2013-02-10
nemo
Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
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